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How many copies did Far Away sell?

Estimated copies sold
≈ 203k–330k
$726k–$2.0M after Steam's cut $1.3M–$3.0M before Steam's cut
from 8k reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Far Away and predicted how it would do from its 8 similar games. Every figure here, including Far Away's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 30k–39k
best case 315k (Aliya: Timelink)
Games like Far Away

A typical game among these

≈ 30k–39k copies

≈ $43k–$57k after Steam's cut

from ~1k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

7 of the 8 similar games are hits.

These similar games lean toward the genre's biggest winners; the typical figure comes from its ordinary successes.

Best case: Aliya: Timelink at ≈ 240k–390k copies, ≈ $197k–$530k after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 416 reviews in their first month; the range was 113 to 3k.
The genre you'd be entering
These games
The similar games share Visual Novel (7 of 8) and Word Game (6 of 8).
The winners
Winners here lead with Multiple Endings + Choices Matter, priced around $12. The breakout hits carry Story Rich; a typical game here doesn't.
When they shipped
5 of the 8 similar games shipped in the last two years. You'd be launching into a busy stretch.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

风信楼
2021
Est. copies
≈ 91k–148k
3.6x vs typical
SteamSpy 200k–500k
Est. revenue
$301k–$809k after Steam's cut $547k–$1.2M before Steam's cut
$11.99
4k reviews
Very Positive
Multiple EndingsChoices Matter
Aliya: Timelink
2024
Est. copies
≈ 240k–390k
9.4x vs typical
SteamSpy 200k–500k
Est. revenue
$197k–$530k after Steam's cut $359k–$816k before Steam's cut
$2.99
10k reviews
Overwhelmingly Positive
RPGInteractive Fiction
WILL: A Wonderful World / WILL:美好世界
2017
Est. copies
≈ 189k–307k
5.3x vs typical
SteamSpy 200k–500k
Est. revenue
$778k–$2.1M after Steam's cut $1.4M–$3.2M before Steam's cut
$14.99
5k reviews
Very Positive
风岬-The Everlasting lovestory at the Windcap
2024
Est. copies
≈ 21k–34k
SteamSpy 20k–50k
Est. revenue
$34k–$92k after Steam's cut $62k–$141k before Steam's cut
$5.99
836 reviews
Very Positive
RPGFemale Protagonist
Ignited in Cavern
2024
Est. copies
≈ 35k–56k
SteamSpy 20k–50k
Est. revenue
$19k–$51k after Steam's cut $34k–$78k before Steam's cut
$1.99
1k reviews
Very Positive
Vampires' Melody 2
2023
Est. copies
≈ 26k–41k
SteamSpy 50k–100k
Est. revenue
$28k–$75k after Steam's cut $51k–$116k before Steam's cut
$3.99
1k reviews
Very Positive
Interactive FictionVisual Novel
Homicipher
2024
Est. copies
≈ 207k–336k
8.1x vs typical
SteamSpy 500k–1M
Est. revenue
$796k–$2.1M after Steam's cut $1.4M–$3.3M before Steam's cut
$13.99
8k reviews
Overwhelmingly Positive
HorrorOtome
Vanity Fair: The Pursuit
2024
Est. copies
≈ 114k–185k
4.5x vs typical
SteamSpy 200k–500k
Est. revenue
$219k–$589k after Steam's cut $398k–$906k before Steam's cut
$6.99
5k reviews
Very Positive
FMVRPG

Sizing up your own game? See how many copies games in its genre usually sell before you build it.