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How many copies did Far Away sell?

Estimated copies sold
≈ 202k–329k
$723k–$1.9M after Steam's cut $1.3M–$3.0M before the cut
from 8k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

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We left Far Away out and predicted the genre from its 8 similar games. Every figure here, including Far Away's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 29k–37k
best case 295k (Aliya: Timelink)

7 of your 8 similar games are hits. A niche genre: plan for a small audience.

Your picks lean toward this genre's biggest survivors; the typical figure reads from its ordinary successes.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 29k–37k copies
≈ $41k–$55k after Steam's cut
from ~1k reviews
Best case
≈ 225k–365k copies
Aliya: Timelink · ≈ $185k–$496k after Steam's cut
A breakout hit, far above a typical game.
The genre you'd be entering
Your set
Your set clusters on Visual Novel (7 of 8) and Word Game (6 of 8).
The winners
Winners here lead with Multiple Endings + Choices Matter, priced around $12. The breakout hits carry Story Rich; a typical game here doesn't.
The era
5 of your 8 similar games shipped in the last two years. You'd be launching into a busy stretch.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

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Est. copies
≈ 91k–148k
3.6x vs typical
SteamSpy 200k–500k
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$11.99
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Multiple EndingsChoices Matter
Aliya: Timelink
2024
Est. copies
≈ 225k–365k
9.2x vs typical
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RPGInteractive Fiction
WILL: A Wonderful World / WILL:美好世界
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Est. copies
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5.4x vs typical
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$14.99
5k reviews
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风岬-The Everlasting lovestory at the Windcap
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Est. copies
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RPGFemale Protagonist
Ignited in Cavern
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Vampires' Melody 2
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8.0x vs typical
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FMVRPG

Sizing up your own game? See what its genre can realistically do before you build it.