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How many copies did Ignited in Cavern sell?

Estimated copies sold
≈ 35k–56k
$19k–$51k after Steam's cut $34k–$78k before Steam's cut
from 1k reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Ignited in Cavern and predicted how it would do from its 8 similar games. Every figure here, including Ignited in Cavern's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 84k–198k
best case 2.0M (The Hungry Lamb: Traveling in the Late Ming Dynasty)
Games like Ignited in Cavern

A typical game among these

≈ 84k–198k copies

≈ $377k–$941k after Steam's cut

from ~3k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: The Hungry Lamb: Traveling in the Late Ming Dynasty at ≈ 1.5M–2.4M copies, ≈ $4.1M–$11.0M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 563 reviews in their first month; the range was 113 to 13k.
The genre you'd be entering
These games
The similar games share Visual Novel (8 of 8) and Word Game (6 of 8).
The winners
Winners here lead with Visual Novel + Historical, priced around $10. The breakout hits carry Cooking + Dark + Historical; a typical game here doesn't.
When they shipped
The similar games span 2017 to 2024, and 2 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Aonatsu Line
2022
Est. copies
≈ 25k–41k
SteamSpy 20k–50k
Est. revenue
$242k–$652k after Steam's cut $441k–$1.0M before Steam's cut
$34.99
1k reviews
Very Positive
CasualAdventure
恋爱绮谭~不存在的夏天~
2020
Est. copies
≈ 73k–119k
SteamSpy 100k–200k
Est. revenue
$181k–$487k after Steam's cut $329k–$749k before Steam's cut
$8.99
3k reviews
Very Positive
Visual NovelMystery
Aliya: Timelink
2024
Est. copies
≈ 240k–390k
3.3x vs typical
SteamSpy 200k–500k
Est. revenue
$197k–$530k after Steam's cut $359k–$816k before Steam's cut
$2.99
10k reviews
Overwhelmingly Positive
RPGInteractive Fiction
WILL: A Wonderful World / WILL:美好世界
2017
Est. copies
≈ 189k–307k
1.9x vs typical
SteamSpy 200k–500k
Est. revenue
$778k–$2.1M after Steam's cut $1.4M–$3.2M before Steam's cut
$14.99
5k reviews
Very Positive
月に寄りそう乙女の作法
2022
Est. copies
≈ 113k–184k
1.5x vs typical
SteamSpy 50k–100k
Est. revenue
$1.2M–$3.4M after Steam's cut $2.3M–$5.2M before Steam's cut
$39.99
5k reviews
Overwhelmingly Positive
Visual NovelWord Game
Hakuoki: Kyoto Winds
2017
Est. copies
≈ 80k–131k
SteamSpy 50k–100k
Est. revenue
$221k–$594k after Steam's cut $401k–$913k before Steam's cut
$9.99
2k reviews
Very Positive
OtomeVisual Novel
The Hungry Lamb: Traveling in the Late Ming Dynasty
2024
Est. copies
≈ 1.5M–2.4M
20x vs typical
SteamSpy 1M–2M
Est. revenue
$4.1M–$11.0M after Steam's cut $7.4M–$16.9M before Steam's cut
$9.99
60k reviews
Very Positive
Visual NovelHistorical
恋爱绮谭 不存在的真相
2022
Est. copies
≈ 55k–89k
SteamSpy 50k–100k
Est. revenue
$211k–$568k after Steam's cut $384k–$873k before Steam's cut
$13.99
2k reviews
Very Positive
Interactive FictionWord Game

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