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wishvane

How many copies did Aonatsu Line sell?

Estimated copies sold
≈ 24k–39k
$232k–$623k after Steam's cut $422k–$959k before the cut
from 1k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Aonatsu Line out and predicted the genre from its 8 similar games. Every figure here, including Aonatsu Line's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 108k–220k
best case 295k (Aliya: Timelink)
The Interactive Fiction genre

All 8 of your similar games are hits. A healthy genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 108k–220k copies
≈ $344k–$491k after Steam's cut
from ~5k reviews
Best case
≈ 225k–365k copies
Aliya: Timelink · ≈ $185k–$496k after Steam's cut
The genre you'd be entering
Your set
Your set clusters on Interactive Fiction (8 of 8) and Word Game (7 of 8).
The winners
Winners here lead with Interactive Fiction + Visual Novel, priced around $3.
The era
Only 2 of your 8 similar games shipped in the last two years. That says more about your picks than about the market, so add newer similar games to read the timing.

Copies and revenue are rough lifetime estimates from the review count.

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Sizing up your own game? See what its genre can realistically do before you build it.