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How many copies did Cultist Simulator sell?

Estimated copies sold
≈ 426k–692k
$2.3M–$6.3M after Steam's cut $4.3M–$9.7M before the cut
from 14k reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Cultist Simulator out and predicted the genre from its 8 similar games. Every figure here, including Cultist Simulator's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 2.2M–5.6M
best case 6.2M (Balatro)

All 8 of your similar games are hits. A big, proven genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 2.2M–5.6M copies
≈ $11.4M–$57.1M after Steam's cut
from ~91k reviews
Best case
≈ 4.7M–7.6M copies
Balatro · ≈ $19.4M–$52.1M after Steam's cut
The genre you'd be entering
Your set
Your set clusters on Simulation (5 of 8) and Building (2 of 8).
The winners
Winners here lead with Card Game + Roguelike Deckbuilder, priced around $15.
The era
The games you compared span 2014 to 2024, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

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2.1x vs typical
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Invalid Date
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Sizing up your own game? See what its genre can realistically do before you build it.