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wishvane

How many copies did The Mortuary Assistant sell?

Estimated copies sold
≈ 207k–337k
$1.4M–$3.8M after Steam's cut $2.6M–$5.9M before the cut
from 9k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left The Mortuary Assistant out and predicted the genre from its 4 similar games. Every figure here, including The Mortuary Assistant's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 292k–2.6M
best case 9.4M (Outlast)
The First-Person genre

All 4 of your similar games are hits. A healthy genre for a game like yours.

From a small set, so take it as a sketch.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 292k–2.6M copies
≈ $3.3M–$29.7M after Steam's cut
from ~11k reviews
Best case
≈ 7.1M–11.6M copies
Outlast · ≈ $29.5M–$79.2M after Steam's cut
The genre you'd be entering
Your set
Your set clusters on First-Person (3 of 4) and Horror (3 of 4).
The winners
Winners here lead with Horror + First-Person, priced around $15.
The era
The games you compared span 2013 to 2022, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

MADiSON
2022
Est. copies
≈ 81k–132k
SteamSpy 100k–200k
Est. revenue
$784k–$2.1M after Steam's cut $1.4M–$3.2M before the cut
$34.99
3k reviews
Very Positive
Fears to Fathom - Home Alone
2021
Est. copies
≈ 270k–438k
SteamSpy under 20k
Est. revenue
Free
Free
11k reviews
Very Positive
AdventureCasual
Visage
2020
Est. copies
≈ 286k–465k
SteamSpy 200k–500k
Est. revenue
$2.8M–$7.4M after Steam's cut $5.0M–$11.4M before the cut
$34.99
11k reviews
Very Positive
Outlast
2013
Est. copies
≈ 7.1M–11.6M
13x vs typical
SteamSpy 2M–5M
Est. revenue
$29.5M–$79.2M after Steam's cut $53.6M–$121.8M before the cut
$14.99
137k reviews
Overwhelmingly Positive
HorrorFirst-Person

Sizing up your own game? See what its genre can realistically do before you build it.