Sign in
wishvane

How many copies did Jupiter Hell sell?

Estimated copies sold
≈ 53k–86k
$362k–$973k after Steam's cut $658k–$1.5M before Steam's cut
from 2k reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Jupiter Hell and predicted how it would do from its 4 similar games. Every figure here, including Jupiter Hell's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 48k–172k
best case 415k (Caves of Qud)
Games like Jupiter Hell

A typical game among these

≈ 48k–172k copies

≈ $273k–$1.9M after Steam's cut

from ~2k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

3 of the 4 similar games are hits.

This comes from a small set of games, so take it as a sketch.

Best case: Caves of Qud at ≈ 316k–514k copies, ≈ $2.6M–$7.0M after Steam's cut.

The genre you'd be entering
These games
The similar games share Traditional Roguelike (4 of 4) and Turn-Based (4 of 4).
The winners
Winners here lead with Procedural Generation + Turn-Based Combat, priced around $30.
When they shipped
The similar games span 2017 to 2024, and 1 of the 4 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Cogmind
2017
Est. copies
≈ 70k–113k
SteamSpy 50k–100k
Est. revenue
$479k–$1.3M after Steam's cut $870k–$2.0M before Steam's cut
$24.99
2k reviews
Overwhelmingly Positive
Early AccessTraditional Roguelike
Tangledeep
2018
Est. copies
≈ 45k–74k
SteamSpy 20k–50k
Est. revenue
$187k–$502k after Steam's cut $339k–$772k before Steam's cut
$14.99
1k reviews
Very Positive
Traditional RoguelikeTurn-Based Tactics
Caves of Qud
2024
Est. copies
≈ 316k–514k
7.3x vs typical
SteamSpy 200k–500k
Est. revenue
$2.6M–$7.0M after Steam's cut $4.7M–$10.8M before Steam's cut
$29.99
13k reviews
Overwhelmingly Positive
Procedural GenerationTurn-Based Combat
Golden Krone Hotel
2017
Est. copies
≈ 12k–19k
SteamSpy 20k–50k
Est. revenue
$32k–$86k after Steam's cut $58k–$133k before Steam's cut
$9.99
340 reviews
Very Positive
Traditional RoguelikeTurn-Based

Sizing up your own game? See how many copies games in its genre usually sell before you build it.