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wishvane

How many copies did Jupiter Hell sell?

Estimated copies sold
≈ 52k–84k
$357k–$960k after Steam's cut $650k–$1.5M before the cut
from 2k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Jupiter Hell out and predicted the genre from its 4 similar games. Every figure here, including Jupiter Hell's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 48k–165k
best case 393k (Caves of Qud)
The Traditional Roguelike genre

3 of your 4 similar games are hits. A niche genre: plan for a small audience.

From a small set, so take it as a sketch.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 48k–165k copies
≈ $271k–$1.8M after Steam's cut
from ~2k reviews
Best case
≈ 299k–486k copies
Caves of Qud · ≈ $2.5M–$6.6M after Steam's cut
The genre you'd be entering
Your set
Your set clusters on Traditional Roguelike (4 of 4) and Turn-Based (4 of 4).
The winners
Winners here lead with Procedural Generation + Turn-Based Combat, priced around $30.
The era
The games you compared span 2017 to 2024, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

Cogmind
2017
Est. copies
≈ 68k–111k
SteamSpy 50k–100k
Est. revenue
$468k–$1.3M after Steam's cut $851k–$1.9M before the cut
$24.99
2k reviews
Overwhelmingly Positive
Early AccessTraditional Roguelike
Tangledeep
2018
Est. copies
≈ 45k–73k
SteamSpy 20k–50k
Est. revenue
$185k–$498k after Steam's cut $337k–$767k before the cut
$14.99
1k reviews
Very Positive
Traditional RoguelikeTurn-Based Tactics
Caves of Qud
2024
Est. copies
≈ 299k–486k
7.2x vs typical
SteamSpy 200k–500k
Est. revenue
$2.5M–$6.6M after Steam's cut $4.5M–$10.2M before the cut
$29.99
12k reviews
Overwhelmingly Positive
Procedural GenerationTurn-Based Combat
Golden Krone Hotel
2017
Est. copies
≈ 11k–19k
SteamSpy 20k–50k
Est. revenue
$32k–$85k after Steam's cut $57k–$131k before the cut
$9.99
334 reviews
Very Positive
Traditional RoguelikeTurn-Based

Sizing up your own game? See what its genre can realistically do before you build it.