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wishvane

How many copies did Cogmind sell?

Estimated copies sold
≈ 68k–111k
$468k–$1.3M after Steam's cut $851k–$1.9M before the cut
from 2k reviews (Overwhelmingly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Cogmind out and predicted the genre from its 8 similar games. Every figure here, including Cogmind's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 381k–605k
best case 1.2M (Stoneshard)

All 8 of your similar games are hits. A healthy genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 381k–605k copies
≈ $1.8M–$4.7M after Steam's cut
from ~12k reviews
Best case
≈ 924k–1.5M copies
Stoneshard · ≈ $6.3M–$17.1M after Steam's cut
The genre you'd be entering
Your set
Your set clusters on Rogue-like (6 of 8) and Traditional Roguelike (4 of 8).
The winners
Winners here lead with Rogue-like + Survival, priced around $25.
The era
4 of your 8 similar games shipped in the last two years, so this niche is actively shipping.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

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2011
Est. copies
≈ 282k–458k
SteamSpy 200k–500k
Est. revenue
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$7.99
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Stoneshard
2020
Est. copies
≈ 924k–1.5M
2.8x vs typical
SteamSpy 1M–2M
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$24.99
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Dome Keeper
2022
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$17.99
22k reviews
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SingleplayerPost-apocalyptic
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too small to compare
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Traditional RoguelikeRogue-like

Sizing up your own game? See what its genre can realistically do before you build it.