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How many copies did Cogmind sell?

Estimated copies sold
≈ 70k–113k
$479k–$1.3M after Steam's cut $870k–$2.0M before Steam's cut
from 2k reviews (Overwhelmingly Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Cogmind and predicted how it would do from its 8 similar games. Every figure here, including Cogmind's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 433k–675k
best case 1.2M (Stoneshard)
Games like Cogmind

A typical game among these

≈ 433k–675k copies

≈ $2.0M–$5.0M after Steam's cut

from ~13k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: Stoneshard at ≈ 886k–1.4M copies, ≈ $6.1M–$16.4M after Steam's cut.

What their first month looked like
About half the games that made it here had over 6k reviews in their first month; the range was 2k to 10k.
The genre you'd be entering
These games
The similar games share Rogue-like (6 of 8) and Traditional Roguelike (4 of 8).
The winners
Winners here lead with Rogue-like + Survival, priced around $25.
When they shipped
4 of the 8 similar games shipped in the last two years, so this genre is actively shipping.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Dungeons of Dredmor
2011
Est. copies
≈ 344k–559k
SteamSpy 200k–500k
Est. revenue
$756k–$2.0M after Steam's cut $1.4M–$3.1M before Steam's cut
$7.99
5k reviews
Very Positive
Traditional RoguelikeRogue-like
Stoneshard
2020
Est. copies
≈ 886k–1.4M
2.8x vs typical
SteamSpy 1M–2M
Est. revenue
$6.1M–$16.4M after Steam's cut $11.1M–$25.2M before Steam's cut
$24.99
36k reviews
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Dome Keeper
2022
Est. copies
≈ 558k–906k
1.8x vs typical
SteamSpy 2M–5M
Est. revenue
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$17.99
22k reviews
Very Positive
SingleplayerPost-apocalyptic
The Lost Village
2024
Est. copies
≈ 78k–127k
too small to compare
SteamSpy 500k–1M
Est. revenue
$257k–$692k after Steam's cut $468k–$1.1M before Steam's cut
$11.99
3k reviews
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Base-BuildingResource Management
Magicraft
2024
Est. copies
≈ 419k–681k
SteamSpy 500k–1M
Est. revenue
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$15.99
17k reviews
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Action RoguelikeRogue-lite
Elin
2024
Est. copies
≈ 229k–372k
SteamSpy 500k–1M
Est. revenue
$1.3M–$3.4M after Steam's cut $2.3M–$5.2M before Steam's cut
$19.99
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Early AccessCharacter Customization
Caves of Qud
2024
Est. copies
≈ 316k–514k
SteamSpy 200k–500k
Est. revenue
$2.6M–$7.0M after Steam's cut $4.7M–$10.8M before Steam's cut
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Procedural GenerationTurn-Based Combat
Tales of Maj'Eyal
2013
Est. copies
≈ 471k–766k
SteamSpy 50k–100k
Est. revenue
$906k–$2.4M after Steam's cut $1.6M–$3.7M before Steam's cut
$6.99
7k reviews
Very Positive
Traditional RoguelikeRogue-like

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