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How many copies did CAR TUNE: Project sell?

Estimated copies sold
≈ 15k–25k
$80k–$215k after Steam's cut $145k–$331k before the cut
from 617 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left CAR TUNE: Project out and predicted the genre from its 8 similar games. Every figure here, including CAR TUNE: Project's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 934k–1.9M
best case 12.8M (Assetto Corsa)
Games like CAR TUNE: Project

The middle of these games

≈ 934k–1.9M copies

≈ $8.2M–$19.4M after Steam's cut

from ~36k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Assetto Corsa at ≈ 9.7M–15.8M copies, ≈ $53.5M–$143.9M after Steam's cut. A breakout hit, far above a typical game.

The genre you'd be entering
Your set
Your set clusters on Automobile Sim (8 of 8) and Driving (8 of 8).
The winners
Winners here lead with Racing + Automobile Sim, priced around $20. The breakout hits carry VR + Sports + Racing; a typical game here doesn't.
The era
The games you compared span 2013 to 2026, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Assetto Corsa Competizione
2019
Est. copies
≈ 1.4M–2.3M
SteamSpy 1M–2M
Est. revenue
$15.2M–$41.0M after Steam's cut $27.7M–$63.0M before the cut
$39.99
48k reviews
Very Positive
RacingAutomobile Sim
Assetto Corsa
2014
Est. copies
≈ 9.7M–15.8M
4.8x vs typical
SteamSpy 5M–10M
Est. revenue
$53.5M–$143.9M after Steam's cut $97.3M–$221.4M before the cut
$19.99
174k reviews
Very Positive
RacingAutomobile Sim
Car Mechanic Simulator 2018
2017
Est. copies
≈ 1.9M–3.2M
1.6x vs typical
SteamSpy 2M–5M
Est. revenue
$10.7M–$28.8M after Steam's cut $19.4M–$44.2M before the cut
$19.99
57k reviews
Very Positive
SimulationAutomobile Sim
Euro Truck Simulator
2013
Est. copies
≈ 485k–788k
SteamSpy 1M–2M
Est. revenue
$665k–$1.8M after Steam's cut $1.2M–$2.8M before the cut
$4.99
8k reviews
Very Positive
SimulationAutomobile Sim
Car Mechanic Simulator 2021
2021
Est. copies
≈ 959k–1.6M
SteamSpy 1M–2M
Est. revenue
$6.6M–$17.7M after Steam's cut $12.0M–$27.2M before the cut
$24.99
39k reviews
Overwhelmingly Positive
SimulationAutomobile Sim
City Car Driving
2016
Est. copies
≈ 1.5M–2.4M
SteamSpy 500k–1M
Est. revenue
$10.3M–$27.8M after Steam's cut $18.8M–$42.8M before the cut
$24.99
36k reviews
Very Positive
SimulationDriving
OMSI 2: Steam Edition
2013
Est. copies
≈ 938k–1.5M
SteamSpy 1M–2M
Est. revenue
$7.7M–$20.8M after Steam's cut $14.1M–$32.0M before the cut
$29.99
15k reviews
Very Positive
Automobile SimSimulation
The Bus
2026
Est. copies
≈ 210k–340k
SteamSpy 200k–500k
Est. revenue
$2.3M–$6.2M after Steam's cut $4.2M–$9.5M before the cut
$39.99
8k reviews
Mostly Positive
SimulationDriving

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