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How many copies did Rogue Star Rescue sell?

Estimated copies sold
≈ 3k–5k
$14k–$37k after Steam's cut $25k–$58k before the cut
from 136 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Rogue Star Rescue out and predicted the genre from its 8 similar games. Every figure here, including Rogue Star Rescue's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 153k–268k
best case 4.7M (Enter the Gungeon)
The Action Roguelike genre

All 8 of your similar games are hits. A healthy genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 153k–268k copies
≈ $277k–$1.3M after Steam's cut
from ~6k reviews
Best case
≈ 3.6M–5.8M copies
Enter the Gungeon · ≈ $14.7M–$39.6M after Steam's cut
A breakout hit, far above a typical game.
The genre you'd be entering
Your set
Your set clusters on Action Roguelike (8 of 8) and Bullet Hell (7 of 8).
The winners
Winners here lead with Bullet Hell + Action Roguelike, priced around $15. The breakout hits carry Difficult + Rogue-like; a typical game here doesn't.
The era
The games you compared span 2015 to 2025, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

Enter the Gungeon
2016
Est. copies
≈ 3.6M–5.8M
14x vs typical
SteamSpy 2M–5M
Est. revenue
$14.7M–$39.6M after Steam's cut $26.8M–$61.0M before the cut
$14.99
89k reviews
Overwhelmingly Positive
Bullet HellAction Roguelike
Rogue: Genesia
2025
Est. copies
≈ 204k–332k
SteamSpy 200k–500k
Est. revenue
$841k–$2.3M after Steam's cut $1.5M–$3.5M before the cut
$14.99
9k reviews
Very Positive
Action RoguelikeBullet Hell
Windowkill
2024
Est. copies
≈ 88k–143k
SteamSpy 200k–500k
Est. revenue
$121k–$326k after Steam's cut $220k–$501k before the cut
$4.99
4k reviews
Overwhelmingly Positive
ActionIndie
Soulstone Survivors
2025
Est. copies
≈ 639k–1.0M
4.2x vs typical
SteamSpy 500k–1M
Est. revenue
$2.6M–$7.1M after Steam's cut $4.8M–$10.9M before the cut
$14.99
27k reviews
Very Positive
Action RoguelikeBullet Hell
Atomicrops
2020
Est. copies
≈ 166k–270k
SteamSpy 200k–500k
Est. revenue
$685k–$1.8M after Steam's cut $1.2M–$2.8M before the cut
$14.99
6k reviews
Very Positive
ActionIndie
Nuclear Throne
2015
Est. copies
≈ 913k–1.5M
3.1x vs typical
SteamSpy 500k–1M
Est. revenue
$3.0M–$8.1M after Steam's cut $5.5M–$12.5M before the cut
$11.99
20k reviews
Overwhelmingly Positive
Action RoguelikeRogue-like
Voidigo
2023
Est. copies
≈ 117k–190k
SteamSpy 200k–500k
Est. revenue
$160k–$430k after Steam's cut $291k–$662k before the cut
$4.99
5k reviews
Overwhelmingly Positive
Action RoguelikeTwin Stick Shooter
Relic Hunters Zero: Remix
2015
Est. copies
≈ 313k–509k
SteamSpy 1M–2M
Est. revenue
Free
Free
7k reviews
Very Positive
Looter ShooterTwin Stick Shooter

Sizing up your own game? See what its genre can realistically do before you build it.