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How many copies did Soul of Giga sell?

Estimated copies sold
≈ 967–2k
$2k–$4k after Steam's cut $3k–$7k before Steam's cut
from 39 reviews (Mostly Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Soul of Giga and predicted how it would do from its 7 similar games. Every figure here, including Soul of Giga's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 163–4k
best case 20k (Kādomon: Hyper Auto Battlers)
Games like Soul of Giga

A typical game among these

≈ 163–4k copies

≈ $516–$13k after Steam's cut

from ~24 reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

None of the 7 similar games are hits.

Best case: Kādomon: Hyper Auto Battlers at ≈ 15k–25k copies, ≈ $42k–$112k after Steam's cut.

What their first month looked like
About half the games that made it here had over 21 reviews in their first month; the range was 1 to 508.
Games with under about 100 reviews in month one almost never recover.
The genre you'd be entering
These games
The similar games share Auto Battler (7 of 7) and Creature Collector (7 of 7).
The winners
Winners here lead with Creature Collector + Rogue-like, priced around $10.
When they shipped
5 of the 7 similar games shipped in the last two years. You'd be launching into a busy stretch.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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4.3x vs typical
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Creature CollectorCartoony
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CasualDog
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Topac Battle
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Creature CollectorIdler
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