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How many copies did Super Lobster Run sell?

Estimated copies sold
≈ 3k–4k
$695–$2k after Steam's cut $1k–$3k before Steam's cut
from 103 reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Super Lobster Run and predicted how it would do from its 8 similar games. Every figure here, including Super Lobster Run's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 373k–1.2M
best case 3.8M (My Summer Car)
Games like Super Lobster Run

A typical game among these

≈ 373k–1.2M copies

≈ $527k–$8.5M after Steam's cut

from ~12k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: My Summer Car at ≈ 2.9M–4.8M copies, ≈ $12.1M–$32.4M after Steam's cut.

The genre you'd be entering
These games
The similar games share Simulation (5 of 8) and Automobile Sim (4 of 8).
The winners
Winners here lead with Automobile Sim + Simulation, priced around $15.
When they shipped
The similar games span 2014 to 2025, and 1 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Morphopolis
2014
Est. copies
≈ 272k–441k
SteamSpy 500k–1M
Est. revenue
$298k–$801k after Steam's cut $542k–$1.2M before Steam's cut
$3.99
5k reviews
Very Positive
PuzzleIndie
Mountain
2014
Est. copies
≈ 912k–1.5M
SteamSpy 500k–1M
Est. revenue
$248k–$668k after Steam's cut $452k–$1.0M before Steam's cut
$0.99
16k reviews
Very Positive
SimulationIndie
Car Mechanic Simulator 2014
2014
Est. copies
≈ 288k–468k
SteamSpy 500k–1M
Est. revenue
$554k–$1.5M after Steam's cut $1.0M–$2.3M before Steam's cut
$6.99
5k reviews
Very Positive
Automobile SimSimulation
Car Mechanic Simulator 2015
2015
Est. copies
≈ 714k–1.2M
SteamSpy 500k–1M
Est. revenue
$3.9M–$10.5M after Steam's cut $7.1M–$16.2M before Steam's cut
$19.99
15k reviews
Very Positive
Automobile SimSimulation
Polarity
2016
Est. copies
≈ 194k–316k
SteamSpy 500k–1M
Est. revenue
$694k–$1.9M after Steam's cut $1.3M–$2.9M before Steam's cut
$12.99
5k reviews
Mostly Positive
PuzzleFirst-Person
My Summer Car
2025
Est. copies
≈ 2.9M–4.8M
9.6x vs typical
SteamSpy 1M–2M
Est. revenue
$12.1M–$32.4M after Steam's cut $21.9M–$49.9M before Steam's cut
$14.99
118k reviews
Very Positive
Automobile SimSimulation
Car Mechanic Simulator 2021
2021
Est. copies
≈ 963k–1.6M
3.2x vs typical
SteamSpy 1M–2M
Est. revenue
$6.6M–$17.8M after Steam's cut $12.0M–$27.4M before Steam's cut
$24.99
39k reviews
Overwhelmingly Positive
SimulationAutomobile Sim
Shower With Your Dad Simulator 2015: Do You Still Shower With Your Dad
2015
Est. copies
≈ 490k–796k
SteamSpy 100k–200k
Est. revenue
$133k–$358k after Steam's cut $242k–$551k before Steam's cut
$0.99
10k reviews
Overwhelmingly Positive
Arcade2D

Sizing up your own game? See how many copies games in its genre usually sell before you build it.