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How many copies did Space Engineers 2 sell?

Estimated copies sold
≈ 140k–227k
$1.2M–$3.1M after Steam's cut $2.1M–$4.8M before Steam's cut
from 6k reviews (Mostly Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Space Engineers 2 and predicted how it would do from its 8 similar games. Every figure here, including Space Engineers 2's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 195–14k
best case 18.7M (Cities: Skylines)
Games like Space Engineers 2

A typical game among these

≈ 195–14k copies

≈ $552–$133k after Steam's cut

from ~24 reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

2 of the 8 similar games are hits.

Best case: Cities: Skylines at ≈ 14.2M–23.1M copies, ≈ $117.2M–$315.2M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
The games that made it here had under 2k reviews in their first month.
Games with under about 100 reviews in month one almost never recover.
The genre you'd be entering
These games
The similar games share Sandbox (8 of 8) and Simulation (8 of 8).
The winners
Winners here lead with City Builder + Simulation, priced around $30. The breakout hits carry Building + Management + Strategy; a typical game here doesn't.
When they shipped
The similar games span 2015 to 2024, and 3 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Est. copies
≈ 98k–160k
165x vs typical
SteamSpy 100k–200k
Est. revenue
$541k–$1.5M after Steam's cut $983k–$2.2M before Steam's cut
$19.99
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ActionSimulation
GRINDSHIFT
2022
Est. copies
≈ 25–40
SteamSpy under 20k
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$28–$73 after Steam's cut $50–$112 before Steam's cut
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1 user reviews
ActionAdventure
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$326–$880 after Steam's cut $592–$1k before Steam's cut
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3 user reviews
Early AccessAdventure
Magisterium: Fantasy Craft
2023
Est. copies
≈ 6k–10k
10x vs typical
SteamSpy under 20k
Est. revenue
$25k–$68k after Steam's cut $46k–$105k before Steam's cut
$14.99
248 reviews
Mostly Positive
Early AccessAction
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Est. copies
≈ 223–363
SteamSpy under 20k
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$796–$2k after Steam's cut $1k–$3k before Steam's cut
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9 user reviews
Souls-likeAction-Adventure
Autobahn Police Simulator 3
2022
Est. copies
≈ 14k–23k
24x vs typical
SteamSpy 50k–100k
Est. revenue
$119k–$321k after Steam's cut $217k–$493k before Steam's cut
$29.99
583 reviews
Mixed
ActionSimulation
Cities: Skylines
2015
Est. copies
≈ 14.2M–23.1M
12136x vs typical
SteamSpy 10M–20M
Est. revenue
$117.2M–$315.2M after Steam's cut $213.1M–$484.9M before Steam's cut
$29.99
291k reviews
Very Positive
Click Space Miner
2016
Est. copies
≈ 998–2k
SteamSpy 20k–50k
Est. revenue
$272–$731 after Steam's cut $494–$1k before Steam's cut
$0.99
24 reviews
Mixed
ActionSimulation

Sizing up your own game? See how many copies games in its genre usually sell before you build it.