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How many copies did One Dreamer sell?

Estimated copies sold
≈ 11k–18k
$49k–$130k after Steam's cut $88k–$201k before Steam's cut
from 445 reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid One Dreamer and predicted how it would do from its 8 similar games. Every figure here, including One Dreamer's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 1k–3k
best case 26k (One Dreamer: Prologue)
Games like One Dreamer

A typical game among these

≈ 1k–3k copies

≈ $4k–$10k after Steam's cut

from ~52 reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

None of the 8 similar games are hits.

Best case: One Dreamer: Prologue at ≈ 20k–32k copies.

What their first month looked like
About half the games that made it here had over 19 reviews in their first month; the range was 9 to 184.
Games with under about 100 reviews in month one almost never recover.
The genre you'd be entering
These games
The similar games share Puzzle (7 of 8) and Logic (6 of 8).
The winners
Winners here lead with Programming + Logic.
When they shipped
5 of the 8 similar games shipped in the last two years. You'd be launching into a busy stretch.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Sizing up your own game? See how many copies games in its genre usually sell before you build it.