Sign in
wishvane

How many copies did Vaporum: Lockdown sell?

Estimated copies sold
≈ 8k–13k
$39k–$106k after Steam's cut $71k–$162k before Steam's cut
from 320 reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Vaporum: Lockdown and predicted how it would do from its 8 similar games. Every figure here, including Vaporum: Lockdown's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 206k–586k
best case 3.8M (Torchlight II)
Games like Vaporum: Lockdown

A typical game among these

≈ 206k–586k copies

≈ $1.9M–$3.4M after Steam's cut

from ~4k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

7 of the 8 similar games are hits.

Best case: Torchlight II at ≈ 2.9M–4.7M copies, ≈ $15.8M–$42.6M after Steam's cut.

The genre you'd be entering
These games
The similar games share Dungeon Crawler (8 of 8) and Fantasy (6 of 8).
The winners
Winners here lead with Action RPG + Hack and Slash, priced around $20.
When they shipped
The similar games span 2009 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Legend of Grimrock 2
2014
Est. copies
≈ 229k–372k
SteamSpy 200k–500k
Est. revenue
$1.5M–$4.1M after Steam's cut $2.7M–$6.2M before Steam's cut
$23.99
4k reviews
Very Positive
Vaporum
2017
Est. copies
≈ 37k–60k
SteamSpy 50k–100k
Est. revenue
$202k–$544k after Steam's cut $368k–$836k before Steam's cut
$19.99
1k reviews
Very Positive
Low Magic Age
2017
Est. copies
≈ 121k–197k
SteamSpy 200k–500k
Est. revenue
$500k–$1.3M after Steam's cut $910k–$2.1M before Steam's cut
$14.99
4k reviews
Very Positive
Early AccessDungeons & Dragons
Torchlight II
2012
Est. copies
≈ 2.9M–4.7M
11x vs typical
SteamSpy 2M–5M
Est. revenue
$15.8M–$42.6M after Steam's cut $28.8M–$65.5M before Steam's cut
$19.99
46k reviews
Very Positive
RPGAction RPG
Torchlight
2009
Est. copies
≈ 467k–758k
1.8x vs typical
SteamSpy 1M–2M
Est. revenue
$1.9M–$5.2M after Steam's cut $3.5M–$8.0M before Steam's cut
$14.99
7k reviews
Very Positive
RPGAction RPG
Legend of Grimrock
2012
Est. copies
≈ 426k–692k
1.7x vs typical
SteamSpy 500k–1M
Est. revenue
$1.8M–$4.7M after Steam's cut $3.2M–$7.3M before Steam's cut
$14.99
7k reviews
Very Positive
Might & Magic X - Legacy
2014
Est. copies
≈ 192k–312k
SteamSpy 200k–500k
Est. revenue
$1.6M–$4.3M after Steam's cut $2.9M–$6.6M before Steam's cut
$29.99
3k reviews
Mixed
RPGTurn-Based
Full Gear
2023
Est. copies
≈ 546–887
too small to compare
SteamSpy under 20k
Est. revenue
$749–$2k after Steam's cut $1k–$3k before Steam's cut
$4.99
22 reviews
Positive
SteampunkHack and Slash

Sizing up your own game? See how many copies games in its genre usually sell before you build it.