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How many copies did Umurangi Generation sell?

Estimated copies sold
≈ 32k–52k
$132k–$354k after Steam's cut $239k–$545k before the cut
from 1k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Umurangi Generation out and predicted the genre from its 8 similar games. Every figure here, including Umurangi Generation's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 788–2k
best case 42k (Passpartout 2: The Lost Artist)

1 of your 8 similar games is a hit. A niche genre: plan for a small audience.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 788–2k copies
≈ $3k–$6k after Steam's cut
from ~28 reviews
Best case
≈ 32k–52k copies
Passpartout 2: The Lost Artist · ≈ $221k–$595k after Steam's cut
A breakout hit, far above a typical game.
The genre you'd be entering
Your set
Your set clusters on Simulation (8 of 8) and Photo Editing (7 of 8).
The winners
Winners here lead with Simulation + Exploration, priced around $25. The breakout hits carry Exploration + Singleplayer + Story Rich; a typical game here doesn't.
The era
Only 1 of your 8 similar games shipped in the last two years. That says more about your picks than about the market, so add newer similar games to read the timing.

Copies and revenue are rough lifetime estimates from the review count.

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Sizing up your own game? See what its genre can realistically do before you build it.