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wishvane

How many copies did Warhammer 40,000: Darktide sell?

Estimated copies sold
≈ 3.3M–5.3M
$35.9M–$96.6M after Steam's cut $65.4M–$148.7M before the cut
from 136k reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Warhammer 40,000: Darktide out and predicted the genre from its 3 similar games. Every figure here, including Warhammer 40,000: Darktide's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 388k–1.5M
best case 2.6M (Battlefield: Bad Company™ 2)
The Team-Based genre

All 3 of your similar games are hits. A healthy genre for a game like yours.

From a small set, so take it as a sketch.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 388k–1.5M copies
≈ $2.9M–$5.1M after Steam's cut
from ~17k reviews
Best case
≈ 1.9M–3.2M copies
Battlefield: Bad Company™ 2
The genre you'd be entering
Your set
Your set clusters on Team-Based (3 of 3) and First-Person (2 of 3).
The winners
Winners here lead with FPS + Shooter, priced around $25.
The era
The games you compared span 2010 to 2024, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

Isonzo
2022
Est. copies
≈ 410k–666k
SteamSpy 200k–500k
Est. revenue
$3.4M–$9.1M after Steam's cut $6.1M–$14.0M before the cut
$29.99
17k reviews
Very Positive
AtmosphericSimulation
Midnight Ghost Hunt
2024
Est. copies
≈ 181k–294k
SteamSpy 200k–500k
Est. revenue
$995k–$2.7M after Steam's cut $1.8M–$4.1M before the cut
$19.99
8k reviews
Mostly Positive
MultiplayerCombat
Battlefield: Bad Company™ 2
2010
Est. copies
≈ 1.9M–3.2M
2.2x vs typical
SteamSpy 2M–5M
Est. revenue
Free
Free
37k reviews
Very Positive
FPSMultiplayer

Sizing up your own game? See what its genre can realistically do before you build it.