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How many copies did Listen to the Wind sell?

Estimated copies sold
≈ 11k–19k
$38k–$101k after Steam's cut $69k–$156k before Steam's cut
from 461 reviews (Mostly Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Listen to the Wind and predicted how it would do from its 8 similar games. Every figure here, including Listen to the Wind's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 6k–129k
best case 1.2M (Legend of Mortal)
Games like Listen to the Wind

A typical game among these

≈ 6k–129k copies

≈ $79k–$691k after Steam's cut

from ~2k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

4 of the 8 similar games are hits.

Best case: Legend of Mortal at ≈ 942k–1.5M copies, ≈ $5.2M–$13.9M after Steam's cut.

What their first month looked like
About half the games that made it here had over 325 reviews in their first month; the range was 10 to 22k.
The genre you'd be entering
These games
The similar games share Martial Arts (7 of 8) and Choices Matter (4 of 8).
The winners
Winners here lead with Choices Matter + Multiple Endings, priced around $20.
When they shipped
4 of the 8 similar games shipped in the last two years, so this genre is actively shipping.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Sizing up your own game? See how many copies games in its genre usually sell before you build it.