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How many copies did GRAPPIN sell?

Estimated copies sold
≈ 2k–3k
$6k–$16k after Steam's cut $11k–$25k before Steam's cut
from 69 reviews (Mostly Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid GRAPPIN and predicted how it would do from its 8 similar games. Every figure here, including GRAPPIN's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 3.0M–7.3M
best case 16.6M (Lethal Company)
Games like GRAPPIN

A typical game among these

≈ 3.0M–7.3M copies

≈ $32.8M–$124.3M after Steam's cut

from ~170k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: Lethal Company at ≈ 12.7M–20.6M copies, ≈ $34.8M–$93.6M after Steam's cut.

What their first month looked like
About half the games that made it here had over 51k reviews in their first month; the range was 19k to 93k.
The genre you'd be entering
These games
The similar games share Exploration (6 of 8) and First-Person (6 of 8).
The winners
Winners here lead with Horror + First-Person, priced around $10.
When they shipped
The similar games span 2009 to 2025, and 2 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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3.0x vs typical
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