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How big is Electrician Simulator - First Shock?

Estimated players who have it
≈ 47k–77k
from 2k reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Electrician Simulator - First Shock and predicted how it would do from its 8 similar games. Every figure here, including Electrician Simulator - First Shock's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 914k–2.0M
best case 2.6M (Car Mechanic Simulator 2018)
Games like Electrician Simulator - First Shock

A typical game among these

≈ 914k–2.0M copies

≈ $7.2M–$16.3M after Steam's cut

from ~32k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: Car Mechanic Simulator 2018 at ≈ 2.0M–3.2M copies, ≈ $10.7M–$28.8M after Steam's cut.

The genre you'd be entering
These games
The similar games share Simulation (8 of 8) and Realistic (5 of 8).
The winners
Winners here lead with Simulation + Automobile Sim, priced around $20.
When they shipped
The similar games span 2015 to 2021, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Car Mechanic Simulator 2018
2017
Est. copies
≈ 2.0M–3.2M
1.8x vs typical
SteamSpy 2M–5M
Est. revenue
$10.7M–$28.8M after Steam's cut $19.5M–$44.4M before Steam's cut
$19.99
57k reviews
Very Positive
SimulationAutomobile Sim
911 Operator
2017
Est. copies
≈ 683k–1.1M
SteamSpy 500k–1M
Est. revenue
$2.8M–$7.6M after Steam's cut $5.1M–$11.6M before Steam's cut
$14.99
20k reviews
Very Positive
SimulationStrategy
Car Mechanic Simulator 2021
2021
Est. copies
≈ 963k–1.6M
SteamSpy 1M–2M
Est. revenue
$6.6M–$17.8M after Steam's cut $12.0M–$27.4M before Steam's cut
$24.99
39k reviews
Overwhelmingly Positive
SimulationAutomobile Sim
Car Mechanic Simulator 2015
2015
Est. copies
≈ 714k–1.2M
SteamSpy 500k–1M
Est. revenue
$3.9M–$10.5M after Steam's cut $7.1M–$16.2M before Steam's cut
$19.99
15k reviews
Very Positive
Automobile SimSimulation
City Car Driving
2016
Est. copies
≈ 1.5M–2.5M
SteamSpy 500k–1M
Est. revenue
$10.4M–$27.9M after Steam's cut $18.9M–$42.9M before Steam's cut
$24.99
36k reviews
Very Positive
SimulationDriving
X-Plane 11
2017
Est. copies
≈ 699k–1.1M
SteamSpy 1M–2M
Est. revenue
$5.8M–$15.5M after Steam's cut $10.5M–$23.8M before Steam's cut
$29.99
20k reviews
Very Positive
SimulationFlight
Gas Station Simulator
2021
Est. copies
≈ 687k–1.1M
SteamSpy 500k–1M
Est. revenue
$3.8M–$10.2M after Steam's cut $6.9M–$15.6M before Steam's cut
$19.99
28k reviews
Very Positive
SimulationEconomy
PC Building Simulator
2019
Est. copies
≈ 1.5M–2.5M
1.6x vs typical
SteamSpy 1M–2M
Est. revenue
$8.4M–$22.5M after Steam's cut $15.2M–$34.6M before Steam's cut
$19.99
53k reviews
Very Positive
SimulationEducation

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