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How many copies did Cyber Runner sell?

Estimated copies sold
≈ 397–645
$108–$291 after Steam's cut $197–$447 before Steam's cut
from 16 reviews (Mostly Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Cyber Runner and predicted how it would do from its 8 similar games. Every figure here, including Cyber Runner's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 605–4k
best case 8.6M (Detroit: Become Human)
Games like Cyber Runner

A typical game among these

≈ 605–4k copies

≈ $362–$2k after Steam's cut

from ~29 reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

2 of the 8 similar games are hits.

No genre covers most of these similar games. The closest is Arcade (4 of 8), so its genre is hard to place.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Detroit: Become Human at ≈ 6.6M–10.7M copies, ≈ $72.1M–$193.9M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 4k reviews in their first month; the range was 2 to 38k.
The genre you'd be entering
These games
The similar games share Arcade (4 of 8) and Racing (3 of 8).
The winners
Winners here lead with Choices Matter + Story Rich, priced around $30. The breakout hits carry Singleplayer; a typical game here doesn't.
When they shipped
None of the similar games shipped in the last two years; the newest is from 2022. That says more about which games were found than about the market.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Detroit: Become Human
2020
Est. copies
≈ 6.6M–10.7M
9117x vs typical
SteamSpy 2M–5M
Est. revenue
$72.1M–$193.9M after Steam's cut $131.1M–$298.3M before Steam's cut
$39.99
264k reviews
Overwhelmingly Positive
Choices MatterStory Rich
Ding Dong XL
2018
Est. copies
≈ 28k–45k
31x vs typical
SteamSpy 20k–50k
Est. revenue
$7k–$20k after Steam's cut $14k–$31k before Steam's cut
$0.99
906 reviews
Overwhelmingly Positive
RunnerDifficult
Teardown
2022
Est. copies
≈ 3.4M–5.5M
4703x vs typical
SteamSpy 2M–5M
Est. revenue
$27.9M–$75.0M after Steam's cut $50.7M–$115.4M before Steam's cut
$29.99
136k reviews
Overwhelmingly Positive
DestructionPhysics
Vaporwave World
2022
Est. copies
≈ 719–1k
SteamSpy under 20k
Est. revenue
$196–$527 after Steam's cut $356–$810 before Steam's cut
$0.99
29 reviews
Positive
CasualIndie
Hyperun
2017
Est. copies
≈ 3k–5k
2.9x vs typical
SteamSpy 20k–50k
Est. revenue
$5k–$13k after Steam's cut $9k–$20k before Steam's cut
$5.99
85 reviews
Very Positive
RacingSports
Tri6: Infinite
2020
Est. copies
≈ 248–403
SteamSpy 20k–50k
Est. revenue
$545–$1k after Steam's cut $991–$2k before Steam's cut
$7.99
10 reviews
Positive
IndieAction
RANK RUNNER
2019
Est. copies
≈ 461–749
SteamSpy under 20k
Est. revenue
$125–$337 after Steam's cut $228–$519 before Steam's cut
$0.99
16 reviews
Mostly Positive
Bullet HellRunner
Cyber Driver
2019
Est. copies
≈ 5k–7k
5.4x vs typical
SteamSpy under 20k
Est. revenue
$1k–$3k after Steam's cut $2k–$5k before Steam's cut
$0.99
158 reviews
Very Positive
Automobile SimCasual

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