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How many copies did Cyber Runner sell?

Estimated copies sold
≈ 384–624
$105–$281 after Steam's cut $190–$432 before the cut
from 16 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Cyber Runner out and predicted the genre from its 8 similar games. Every figure here, including Cyber Runner's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 605–4k
best case 8.8M (Detroit: Become Human)
The Arcade genre

2 of your 8 similar games are hits. A niche genre: plan for a small audience.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 605–4k copies
≈ $326–$2k after Steam's cut
from ~27 reviews
Best case
≈ 6.7M–10.9M copies
Detroit: Become Human · ≈ $74.0M–$198.8M after Steam's cut
A breakout hit, far above a typical game.
The genre you'd be entering
Your set
Your set clusters on Arcade (4 of 8) and Racing (3 of 8).
The winners
Winners here lead with Choices Matter + Story Rich, priced around $30. The breakout hits carry Singleplayer; a typical game here doesn't.
The era
None of the games you compared shipped in the last two years; the newest is from 2022. That says more about your picks than about the market, so add newer similar games to read the timing.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

Detroit: Become Human
2020
Est. copies
≈ 6.7M–10.9M
9434x vs typical
SteamSpy 2M–5M
Est. revenue
$74.0M–$198.8M after Steam's cut $134.5M–$305.9M before the cut
$39.99
255k reviews
Overwhelmingly Positive
Choices MatterStory Rich
Ding Dong XL
2018
Est. copies
≈ 27k–45k
33x vs typical
SteamSpy 20k–50k
Est. revenue
$7k–$20k after Steam's cut $14k–$31k before the cut
$0.99
901 reviews
Overwhelmingly Positive
RunnerDifficult
Teardown
2022
Est. copies
≈ 3.2M–5.2M
4951x vs typical
SteamSpy 2M–5M
Est. revenue
$26.5M–$71.1M after Steam's cut $48.1M–$109.4M before the cut
$29.99
134k reviews
Overwhelmingly Positive
DestructionPhysics
Vaporwave World
2022
Est. copies
≈ 648–1k
SteamSpy under 20k
Est. revenue
$177–$475 after Steam's cut $321–$730 before the cut
$0.99
27 reviews
Positive
CasualIndie
Hyperun
2017
Est. copies
≈ 3k–5k
3.1x vs typical
SteamSpy 20k–50k
Est. revenue
$5k–$13k after Steam's cut $9k–$20k before the cut
$5.99
85 reviews
Very Positive
RacingSports
Tri6: Infinite
2020
Est. copies
≈ 238–386
SteamSpy 20k–50k
Est. revenue
$523–$1k after Steam's cut $951–$2k before the cut
$7.99
9 reviews
9 user reviews
IndieAction
RANK RUNNER
2019
Est. copies
≈ 461–749
SteamSpy under 20k
Est. revenue
$125–$337 after Steam's cut $228–$519 before the cut
$0.99
16 reviews
Mostly Positive
Bullet HellRunner
Cyber Driver
2019
Est. copies
≈ 5k–7k
5.8x vs typical
SteamSpy under 20k
Est. revenue
$1k–$3k after Steam's cut $2k–$5k before the cut
$0.99
157 reviews
Very Positive
Automobile SimCasual

Sizing up your own game? See what its genre can realistically do before you build it.