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How many copies did Jack Big Chin: Alien Invasion sell?

Estimated copies sold
≈ 372–605
$306–$823 after Steam's cut $556–$1k before the cut
from 15 reviews (Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Jack Big Chin: Alien Invasion out and predicted the genre from its 8 similar games. Every figure here, including Jack Big Chin: Alien Invasion's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 100k–173k
best case 1.6M (Deep Rock Galactic: Survivor)
Games like Jack Big Chin: Alien Invasion

The middle of these games

≈ 100k–173k copies

≈ $382k–$714k after Steam's cut

from ~3k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Deep Rock Galactic: Survivor at ≈ 1.2M–1.9M copies, ≈ $4.3M–$11.5M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 2k reviews in their first month; the spread ran 769 to 41k.
The genre you'd be entering
Your set
Your set clusters on Bullet Hell (8 of 8) and Top-Down Shooter (8 of 8).
The winners
Winners here lead with Dwarf + Action Roguelike, priced around $13. The breakout hits carry Dwarf + PvE + Arena Shooter; a typical game here doesn't.
The era
The games you compared span 2015 to 2025, and 3 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Time Wasters
2023
Est. copies
≈ 65k–106k
SteamSpy 200k–500k
Est. revenue
$89k–$240k after Steam's cut $162k–$369k before the cut
$4.99
3k reviews
Very Positive
Action RoguelikeBullet Hell
Gatekeeper
2025
Est. copies
≈ 83k–135k
SteamSpy 100k–200k
Est. revenue
$343k–$921k after Steam's cut $623k–$1.4M before the cut
$14.99
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Early AccessOnline Co-Op
Sky Force Reloaded
2017
Est. copies
≈ 95k–155k
SteamSpy 200k–500k
Est. revenue
$261k–$702k after Steam's cut $475k–$1.1M before the cut
$9.99
3k reviews
Very Positive
Shoot 'Em UpArcade
Army of Ruin
2023
Est. copies
≈ 69k–113k
SteamSpy 200k–500k
Est. revenue
$153k–$411k after Steam's cut $278k–$632k before the cut
$7.99
3k reviews
Very Positive
Action RoguelikeBullet Hell
Tiny Rogues
2022
Est. copies
≈ 267k–433k
3.8x vs typical
SteamSpy 500k–1M
Est. revenue
$733k–$2.0M after Steam's cut $1.3M–$3.0M before the cut
$9.99
11k reviews
Overwhelmingly Positive
Action RoguelikeBullet Hell
Deep Rock Galactic: Survivor
2025
Est. copies
≈ 1.2M–1.9M
17x vs typical
SteamSpy 1M–2M
Est. revenue
$4.3M–$11.5M after Steam's cut $7.8M–$17.7M before the cut
$12.99
48k reviews
Very Positive
DwarfAction Roguelike
Nordic Ashes: Survivors of Ragnarok
2024
Est. copies
≈ 157k–255k
2.3x vs typical
SteamSpy 200k–500k
Est. revenue
$432k–$1.2M after Steam's cut $785k–$1.8M before the cut
$9.99
6k reviews
Very Positive
Action RoguelikeBullet Hell
Sky Force Anniversary
2015
Est. copies
≈ 106k–172k
SteamSpy 200k–500k
Est. revenue
$291k–$783k after Steam's cut $529k–$1.2M before the cut
$9.99
2k reviews
Very Positive
Shoot 'Em UpBullet Hell

Sizing up your own game? See what its genre can realistically do before you build it.