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How many copies did PomoFarm sell?

Estimated copies sold
≈ 14k–22k
$19k–$50k after Steam's cut $34k–$77k before Steam's cut
from 549 reviews (Overwhelmingly Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid PomoFarm and predicted how it would do from its 8 similar games. Every figure here, including PomoFarm's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 716–3k
best case 3k (The Legend of Pomodoro)
Games like PomoFarm

A typical game among these

≈ 716–3k copies

≈ $1k–$4k after Steam's cut

from ~42 reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

None of the 8 similar games are hits.

Best case: The Legend of Pomodoro at ≈ 2k–4k copies, ≈ $5k–$12k after Steam's cut.

What their first month looked like
About half the games that made it here had over 31 reviews in their first month; the range was 9 to 86.
Games with under about 100 reviews in month one almost never recover.
The genre you'd be entering
These games
The similar games share Time Management (8 of 8) and Idler (7 of 8).
The winners
Winners here lead with Idler + Time Management, priced around $7.
When they shipped
7 of the 8 similar games shipped in the last two years. You'd be launching into a busy stretch.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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2.3x vs typical
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Creature CollectorSimulation
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Time ManagementClicker
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Early AccessFarming Sim

Sizing up your own game? See how many copies games in its genre usually sell before you build it.