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How many copies did Drift racing car sell?

Estimated copies sold
≈ 4k–6k
$2k–$6k after Steam's cut $4k–$8k before Steam's cut
from 151 reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Drift racing car and predicted how it would do from its 8 similar games. Every figure here, including Drift racing car's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 3k
best case 515k (Tokyo Xtreme Racer)
Games like Drift racing car

A typical game among these

≈ 3k copies

≈ $4k–$8k after Steam's cut

from ~85 reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

1 of the 8 similar games is a hit.

These similar games lean toward the genre's biggest winners; the typical figure comes from its ordinary successes.

Best case: Tokyo Xtreme Racer at ≈ 392k–637k copies, ≈ $5.4M–$14.5M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 54 reviews in their first month; the range was 3 to 13k.
Games with under about 100 reviews in month one almost never recover.
The genre you'd be entering
These games
The similar games share Racing (8 of 8) and Combat Racing (5 of 8).
The winners
Winners here lead with Racing, priced around $9. The breakout hits carry Adventure + Simulation + Action RPG; a typical game here doesn't.
When they shipped
4 of the 8 similar games shipped in the last two years, so this genre is actively shipping.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

DriveCrazy
2025
Est. copies
≈ 2k–3k
SteamSpy under 20k
Est. revenue
$6k–$16k after Steam's cut $11k–$24k before Steam's cut
$10.99
78 reviews
Very Positive
Spectacle fighter3D Platformer
Rocket Assault: Downhill Rush
2023
Est. copies
≈ 6k–10k
2.8x vs typical
SteamSpy under 20k
Est. revenue
$13k–$35k after Steam's cut $24k–$54k before Steam's cut
$7.99
238 reviews
Very Positive
RacingAction
ImpossiBowl
2023
Est. copies
≈ 2k–3k
SteamSpy under 20k
Est. revenue
Free
Free
78 reviews
Very Positive
Meddl Dash
2024
Est. copies
≈ 7k–11k
3.1x vs typical
SteamSpy under 20k
Est. revenue
$2k–$5k after Steam's cut $3k–$7k before Steam's cut
$0.99
266 reviews
Very Positive
AdventureAction
Up N' Down
2023
Est. copies
≈ 2k–4k
SteamSpy under 20k
Est. revenue
$2k–$7k after Steam's cut $5k–$10k before Steam's cut
$3.99
91 reviews
Mostly Positive
Tokyo Xtreme Racer
2025
Est. copies
≈ 392k–637k
187x vs typical
SteamSpy 200k–500k
Est. revenue
$5.4M–$14.5M after Steam's cut $9.8M–$22.3M before Steam's cut
$49.99
16k reviews
Very Positive
RacingDriving
Duck Life 9: The Flock
2024
Est. copies
≈ 5k–8k
2.5x vs typical
SteamSpy under 20k
Est. revenue
$14k–$38k after Steam's cut $26k–$59k before Steam's cut
$9.99
208 reviews
Very Positive
AdventureCasual
Cybershock: Future Parkour
2020
Est. copies
≈ 2k–4k
SteamSpy 20k–50k
Est. revenue
$2k–$5k after Steam's cut $4k–$8k before Steam's cut
$2.99
95 reviews
Very Positive
FPSAction

Sizing up your own game? See how many copies games in its genre usually sell before you build it.