Sign in
wishvane

How many copies did CyberHeroes Arena DX sell?

Estimated copies sold
≈ 74–121
$102–$275 after Steam's cut $185–$423 before Steam's cut
from 3 reviews (3 user reviews)
Only 3 reviews so far, so that range swings on one or two people. Read it as a hint, not a measurement.

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid CyberHeroes Arena DX and predicted how it would do from its 8 similar games. Every figure here, including CyberHeroes Arena DX's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 114–1k
best case 522k (SYNTHETIK: Legion Rising)
Games like CyberHeroes Arena DX

A typical game among these

≈ 114–1k copies

≈ $251–$2k after Steam's cut

from ~7 reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

1 of the 8 similar games is a hit.

Best case: SYNTHETIK: Legion Rising at ≈ 398k–647k copies, ≈ $2.2M–$5.9M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 2 reviews in their first month; the range was 1 to 36.
Games with under about 100 reviews in month one almost never recover.
The genre you'd be entering
These games
The similar games share Auto Battler (6 of 8) and Rogue-lite (6 of 8).
The winners
Winners here lead with Top-Down Shooter + Rogue-lite, priced around $20. The breakout hits carry Top-Down Shooter + Indie + Online Co-Op; a typical game here doesn't.
When they shipped
The similar games span 2018 to 2024, and 2 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 38 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

SYNTHETIK: Legion Rising
2018
Est. copies
≈ 398k–647k
1871x vs typical
SteamSpy 500k–1M
Est. revenue
$2.2M–$5.9M after Steam's cut $4.0M–$9.1M before Steam's cut
$19.99
13k reviews
Very Positive
Top-Down ShooterRogue-lite
Scarlet Thread
2024
Est. copies
≈ 174–282
SteamSpy under 20k
Est. revenue
Free
Free
7 reviews
7 user reviews
Early AccessTrading Card Game
ボクロボ ~Boxed Cell Robot Armies~
2022
Est. copies
≈ 74–121
SteamSpy under 20k
Est. revenue
$204–$550 after Steam's cut $370–$846 before Steam's cut
$9.99
3 reviews
3 user reviews
StrategyAuto Battler
Mechanibot
2022
Est. copies
≈ 2k
8.9x vs typical
SteamSpy under 20k
Est. revenue
$1k–$3k after Steam's cut $2k–$5k before Steam's cut
$2.99
62 reviews
Very Positive
TacticalStrategy
Roboden
2023
Est. copies
≈ 2k–3k
11x vs typical
SteamSpy under 20k
Est. revenue
$3k–$8k after Steam's cut $5k–$13k before Steam's cut
$5.99
74 reviews
Very Positive
2DPixel Graphics
Test Lab Inc.
2023
Est. copies
≈ 99–161
SteamSpy 20k–50k
Est. revenue
$136–$365 after Steam's cut $247–$562 before Steam's cut
$4.99
4 reviews
4 user reviews
Early AccessRogue-lite
Junkyard Killbots
2024
Est. copies
≈ 25–40
SteamSpy under 20k
Est. revenue
$28–$73 after Steam's cut $50–$112 before Steam's cut
$3.99
1 reviews
1 user reviews
CasualStrategy
CyberHeroes Arena
2022
Est. copies
≈ 521–846
3.0x vs typical
SteamSpy under 20k
Est. revenue
Free
Free
21 reviews
Positive
Action RoguelikeAuto Battler

Sizing up your own game? See how many copies games in its genre usually sell before you build it.