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How many copies did Full Mojo Rampage sell?

Estimated copies sold
≈ 70k–114k
$251k–$674k after Steam's cut $456k–$1.0M before Steam's cut
from 1k reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Full Mojo Rampage and predicted how it would do from its 8 similar games. Every figure here, including Full Mojo Rampage's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 160k–280k
best case 4.9M (Enter the Gungeon)
Games like Full Mojo Rampage

A typical game among these

≈ 160k–280k copies

≈ $291k–$1.3M after Steam's cut

from ~6k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: Enter the Gungeon at ≈ 3.7M–6.1M copies, ≈ $15.4M–$41.5M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 2k reviews in their first month; the range was 409 to 23k.
The genre you'd be entering
These games
The similar games share Action Roguelike (8 of 8) and Bullet Hell (7 of 8).
The winners
Winners here lead with Action Roguelike + Rogue-like, priced around $15. The breakout hits carry Difficult + Rogue-like; a typical game here doesn't.
When they shipped
The similar games span 2015 to 2025, and 3 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Nuclear Throne
2015
Est. copies
≈ 967k–1.6M
3.1x vs typical
SteamSpy 500k–1M
Est. revenue
$3.2M–$8.6M after Steam's cut $5.8M–$13.2M before Steam's cut
$11.99
20k reviews
Overwhelmingly Positive
Action RoguelikeRogue-like
Soulstone Survivors
2025
Est. copies
≈ 668k–1.1M
4.2x vs typical
SteamSpy 500k–1M
Est. revenue
$2.8M–$7.4M after Steam's cut $5.0M–$11.4M before Steam's cut
$14.99
27k reviews
Very Positive
Action RoguelikeBullet Hell
Windowkill
2024
Est. copies
≈ 93k–151k
SteamSpy 200k–500k
Est. revenue
$127k–$342k after Steam's cut $232k–$527k before Steam's cut
$4.99
4k reviews
Overwhelmingly Positive
ActionIndie
Rogue: Genesia
2025
Est. copies
≈ 213k–346k
SteamSpy 200k–500k
Est. revenue
$878k–$2.4M after Steam's cut $1.6M–$3.6M before Steam's cut
$14.99
9k reviews
Very Positive
Action RoguelikeBullet Hell
Enter the Gungeon
2016
Est. copies
≈ 3.7M–6.1M
14x vs typical
SteamSpy 2M–5M
Est. revenue
$15.4M–$41.5M after Steam's cut $28.1M–$63.9M before Steam's cut
$14.99
90k reviews
Overwhelmingly Positive
Bullet HellAction Roguelike
Relic Hunters Zero: Remix
2015
Est. copies
≈ 330k–536k
SteamSpy 1M–2M
Est. revenue
Free
Free
7k reviews
Very Positive
Looter ShooterTwin Stick Shooter
Atomicrops
2020
Est. copies
≈ 158k–256k
SteamSpy 200k–500k
Est. revenue
$649k–$1.7M after Steam's cut $1.2M–$2.7M before Steam's cut
$14.99
6k reviews
Very Positive
ActionIndie
Voidigo
2023
Est. copies
≈ 122k–199k
SteamSpy 200k–500k
Est. revenue
$168k–$451k after Steam's cut $305k–$694k before Steam's cut
$4.99
5k reviews
Overwhelmingly Positive
Action RoguelikeTwin Stick Shooter

Sizing up your own game? See how many copies games in its genre usually sell before you build it.