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How big is Chronicles of Vipers?

Estimated players who have it
≈ 1k–2k
from 42 reviews (Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Chronicles of Vipers and predicted how it would do from its 8 similar games. Every figure here, including Chronicles of Vipers's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 537–847
best case 7k (Crystal Call)
Games like Chronicles of Vipers

A typical game among these

≈ 537–847 copies

≈ $940–$3k after Steam's cut

from ~24 reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

None of the 8 similar games are hits.

Best case: Crystal Call at ≈ 5k–8k copies. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 13 reviews in their first month; the range was 5 to 66.
Games with under about 100 reviews in month one almost never recover.
The genre you'd be entering
These games
The similar games share Runner (7 of 8) and Action-Adventure (5 of 8).
The winners
Winners here lead with Action-Adventure + Arcade. The breakout hits carry Arcade + 3D Platformer + FPS; a typical game here doesn't.
When they shipped
Only 1 of the 8 similar games shipped in the last two years. That says more about which games were found than about the market.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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