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How many copies did Myriad Mayhem sell?

Estimated copies sold
≈ 620–1k
$1k–$3k after Steam's cut $2k–$5k before Steam's cut
from 25 reviews (Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Myriad Mayhem and predicted how it would do from its 8 similar games. Every figure here, including Myriad Mayhem's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 602–7k
best case 15k (Lynked: Banner of the Spark)
Games like Myriad Mayhem

A typical game among these

≈ 602–7k copies

≈ $2k–$58k after Steam's cut

from ~36 reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

None of the 8 similar games are hits.

No genre covers most of these similar games. The closest is Base-Building (4 of 8), so its genre is hard to place.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Lynked: Banner of the Spark at ≈ 12k–19k copies, ≈ $48k–$128k after Steam's cut.

What their first month looked like
About half the games that made it here had over 21 reviews in their first month; the range was 7 to 319.
Games with under about 100 reviews in month one almost never recover.
The genre you'd be entering
These games
The similar games share Base-Building (4 of 8) and Hack and Slash (4 of 8).
The winners
Winners here lead with Building + Rogue-lite, priced around $15.
When they shipped
5 of the 8 similar games shipped in the last two years. You'd be launching into a busy stretch.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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13x vs typical
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Sizing up your own game? See how many copies games in its genre usually sell before you build it.