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How many copies did Ad Fundum sell?

Estimated copies sold
≈ 12k–20k
$24k–$65k after Steam's cut $44k–$99k before the cut
from 520 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Ad Fundum out and predicted the genre from its 8 similar games. Every figure here, including Ad Fundum's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 156–197
best case 27k (Super Mining Mechs)
The Exploration genre

None of your 8 similar games are hits. A niche genre: plan for a small audience.

Your picks lean toward this genre's biggest survivors; the typical figure reads from its ordinary successes.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 156–197 copies
≈ $229–$498 after Steam's cut
from ~6 reviews
Best case
≈ 20k–33k copies
Super Mining Mechs · ≈ $28k–$75k after Steam's cut
A breakout hit, far above a typical game.
The genre you'd be entering
The launch
The games that made it here had roughly 4 to 320 reviews in their first month.
Your set
Your set clusters on Exploration (7 of 8) and Mining (6 of 8).
The winners
Winners here lead with Mining + Collectathon, priced around $7. The breakout hits carry Character Customization; a typical game here doesn't.
The era
5 of your 8 similar games shipped in the last two years. You'd be launching into a busy stretch.

Copies and revenue are rough lifetime estimates from the review count.

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MiningCollectathon
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ExplorationPixel Graphics
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TrainsMining

Sizing up your own game? See what its genre can realistically do before you build it.