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How many copies did Psychiatrist Simulator 2 sell?

Estimated copies sold
≈ 816–1k
$1k–$3k after Steam's cut $2k–$5k before the cut
from 34 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Psychiatrist Simulator 2 out and predicted the genre from its 8 similar games. Every figure here, including Psychiatrist Simulator 2's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 631k–1.3M
best case 1.4M (Love Is All Around)

All 8 of your similar games are hits. A big, proven genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 631k–1.3M copies
≈ $1.4M–$4.4M after Steam's cut
from ~26k reviews
Best case
≈ 1.1M–1.8M copies
Love Is All Around · ≈ $3.0M–$8.1M after Steam's cut
The genre you'd be entering
Your set
Your set clusters on Story Rich (6 of 8) and Visual Novel (5 of 8).
The winners
Winners here lead with Dating Sim + Sexual Content, priced around $10.
The era
The games you compared span 2015 to 2023, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

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1.7x vs typical
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SimulationDating Sim

Sizing up your own game? See what its genre can realistically do before you build it.