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How many copies did Reach The Beat sell?

Estimated copies sold
≈ 74–121
$204–$550 after Steam's cut $370–$846 before Steam's cut
from 3 reviews (3 user reviews)
Only 3 reviews so far, so that range swings on one or two people. Read it as a hint, not a measurement.

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Reach The Beat and predicted how it would do from its 8 similar games. Every figure here, including Reach The Beat's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 1k–5k
best case 289k (McOsu)
Games like Reach The Beat

A typical game among these

≈ 1k–5k copies

≈ $8k–$50k after Steam's cut

from ~84 reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

2 of the 8 similar games are hits.

Best case: McOsu at ≈ 220k–358k copies. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 31 reviews in their first month; the range was 1 to 303.
Games with under about 100 reviews in month one almost never recover.
The genre you'd be entering
These games
The similar games share Rhythm (7 of 8) and Shooter (7 of 8).
The winners
Winners here lead with VR + Rhythm, priced around $30. The breakout hits carry On-Rails Shooter + Free to Play + Anime; a typical game here doesn't.
When they shipped
The similar games span 2017 to 2025, and 3 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Metal: Hellsinger VR
2024
Est. copies
≈ 3k–5k
1.6x vs typical
SteamSpy under 20k
Est. revenue
$27k–$73k after Steam's cut $49k–$112k before Steam's cut
$29.99
132 reviews
Mixed
AGAINST
2025
Est. copies
≈ 8k–13k
3.8x vs typical
SteamSpy under 20k
Est. revenue
$43k–$115k after Steam's cut $78k–$178k before Steam's cut
$19.99
315 reviews
Mostly Positive
ShooterAction
Groove Gunner
2022
Est. copies
≈ 893–1k
SteamSpy under 20k
Est. revenue
$4k–$11k after Steam's cut $8k–$17k before Steam's cut
$16.99
36 reviews
Positive
VRMusic
Pistol Whip
2019
Est. copies
≈ 119k–193k
49x vs typical
SteamSpy 200k–500k
Est. revenue
$979k–$2.6M after Steam's cut $1.8M–$4.0M before Steam's cut
$29.99
4k reviews
Very Positive
VRAction
CYBRID
2021
Est. copies
≈ 4k–7k
2.0x vs typical
SteamSpy 50k–100k
Est. revenue
$17k–$47k after Steam's cut $32k–$72k before Steam's cut
$14.99
170 reviews
Very Positive
Early AccessAction
McOsu
2017
Est. copies
≈ 220k–358k
76x vs typical
SteamSpy 1M–2M
Est. revenue
Free
Free
6k reviews
Very Positive
RhythmFree to Play
Sugar Mess - Let's Play Jolly Battle
2024
Est. copies
≈ 744–1k
SteamSpy under 20k
Est. revenue
$3k–$8k after Steam's cut $6k–$13k before Steam's cut
$14.99
30 reviews
Positive
AdventureAction
Electronic Universe
2021
Est. copies
≈ 694–1k
SteamSpy 20k–50k
Est. revenue
Free
Free
28 reviews
Positive
ActionShooter

Sizing up your own game? See how many copies games in its genre usually sell before you build it.