Sign in
wishvane

How many copies did The Mythical City 2 sell?

Estimated copies sold
≈ 570–927
$3k–$8k after Steam's cut $6k–$13k before Steam's cut
from 23 reviews (Mixed)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid The Mythical City 2 and predicted how it would do from its 8 similar games. Every figure here, including The Mythical City 2's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 1k–7k
best case 17k (GOAL! The Club Manager)
Games like The Mythical City 2

A typical game among these

≈ 1k–7k copies

≈ $5k–$51k after Steam's cut

from ~61 reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

None of the 8 similar games are hits.

Best case: GOAL! The Club Manager at ≈ 13k–21k copies, ≈ $107k–$288k after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 11 reviews in their first month; the range was 5 to 185.
Games with under about 100 reviews in month one almost never recover.
The genre you'd be entering
These games
The similar games share Sports (7 of 8) and Grand Strategy (6 of 8).
The winners
Winners here lead with Sports + Football (Soccer), priced around $30. The breakout hits carry Early Access + Economy + Football (Soccer); a typical game here doesn't.
When they shipped
The similar games span 2015 to 2024, and 2 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Axis Football 2024
2023
Est. copies
≈ 5k–8k
3.4x vs typical
SteamSpy under 20k
Est. revenue
$28k–$76k after Steam's cut $52k–$117k before Steam's cut
$19.99
208 reviews
Mostly Positive
SimulationSports
Club Manager 2016
2015
Est. copies
≈ 5k–8k
1.7x vs typical
SteamSpy under 20k
Est. revenue
$27k–$74k after Steam's cut $50k–$113k before Steam's cut
$19.99
102 reviews
Mixed
SportsSimulation
Starters Orders 7 Horse Racing
2019
Est. copies
≈ 5k–8k
2.9x vs typical
SteamSpy under 20k
Est. revenue
$49k–$132k after Steam's cut $89k–$203k before Steam's cut
$34.99
177 reviews
Mostly Positive
HorsesSimulation
Rugby Union Team Manager 4
2022
Est. copies
≈ 2k
SteamSpy under 20k
Est. revenue
$17k–$45k after Steam's cut $30k–$69k before Steam's cut
$39.99
61 reviews
Mostly Positive
SportsSimulation
Pro Football
2024
Est. copies
≈ 843–1k
SteamSpy under 20k
Est. revenue
$3k–$7k after Steam's cut $5k–$11k before Steam's cut
$11.99
34 reviews
Positive
Sportse-sports
Deadblast
2023
Est. copies
≈ 769–1k
SteamSpy under 20k
Est. revenue
$2k–$6k after Steam's cut $4k–$9k before Steam's cut
$9.99
31 reviews
Mixed
CasualAdventure
Difficult times 2
2024
Est. copies
≈ 496–806
SteamSpy under 20k
Est. revenue
$1k–$4k after Steam's cut $2k–$6k before Steam's cut
$9.99
20 reviews
Positive
CasualStrategy
GOAL! The Club Manager
2022
Est. copies
≈ 13k–21k
8.6x vs typical
SteamSpy 20k–50k
Est. revenue
$107k–$288k after Steam's cut $194k–$442k before Steam's cut
$29.99
523 reviews
Mostly Negative
Early AccessSports

Sizing up your own game? See how many copies games in its genre usually sell before you build it.