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How many copies did Gnomes and Knights sell?

Estimated copies sold
≈ 10k–17k
$14k–$39k after Steam's cut $26k–$59k before Steam's cut
from 422 reviews (Mostly Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Gnomes and Knights and predicted how it would do from its 8 similar games. Every figure here, including Gnomes and Knights's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 41k–253k
best case 431k (Still Wakes the Deep)
Games like Gnomes and Knights

A typical game among these

≈ 41k–253k copies

≈ $84k–$689k after Steam's cut

from ~3k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

6 of the 8 similar games are hits.

Best case: Still Wakes the Deep at ≈ 328k–533k copies, ≈ $3.2M–$8.5M after Steam's cut.

What their first month looked like
About half the games that made it here had over 414 reviews in their first month; the range was 261 to 3k.
The genre you'd be entering
These games
The similar games share Horror (5 of 8) and Psychological Horror (4 of 8).
The winners
Winners here lead with Psychological Horror + Horror, priced around $35.
When they shipped
The similar games span 2015 to 2025, and 2 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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4.4x vs typical
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Est. copies
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4.8x vs typical
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Cursed Digicam | 呪われたデジカメ
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≈ 17k–27k
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Sizing up your own game? See how many copies games in its genre usually sell before you build it.