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How many copies did Supercar Collection Simulator sell?

Estimated copies sold
≈ 39k–64k
$140k–$377k after Steam's cut $255k–$580k before the cut
from 2k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Supercar Collection Simulator out and predicted the genre from its 8 similar games. Every figure here, including Supercar Collection Simulator's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 1.9M–3.1M
best case 4.5M (Tabletop Simulator)
The Trading Card Game genre

All 8 of your similar games are hits. A big, proven genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 1.9M–3.1M copies
≈ $17.6M–$29.0M after Steam's cut
from ~60k reviews
Best case
≈ 3.4M–5.6M copies
Tabletop Simulator · ≈ $18.8M–$50.6M after Steam's cut
The genre you'd be entering
Your set
Your set clusters on Trading Card Game (6 of 8) and Card Game (4 of 8).
The winners
Winners here lead with Tabletop + Board Game, priced around $20.
The era
The games you compared span 2015 to 2024, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

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TabletopBoard Game

Sizing up your own game? See what its genre can realistically do before you build it.