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How many copies did Supercar Collection Simulator sell?

Estimated copies sold
≈ 41k–67k
$147k–$395k after Steam's cut $267k–$608k before Steam's cut
from 2k reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Supercar Collection Simulator and predicted how it would do from its 8 similar games. Every figure here, including Supercar Collection Simulator's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 1.7M–2.8M
best case 4.8M (Tabletop Simulator)
Games like Supercar Collection Simulator

A typical game among these

≈ 1.7M–2.8M copies

≈ $18.8M–$30.9M after Steam's cut

from ~56k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: Tabletop Simulator at ≈ 3.6M–5.9M copies, ≈ $20.0M–$53.8M after Steam's cut.

What their first month looked like
About half the games that made it here had over 8k reviews in their first month; the range was 5k to 51k.
The genre you'd be entering
These games
The similar games share Trading Card Game (6 of 8) and Card Game (4 of 8).
The winners
Winners here lead with Tabletop + Board Game, priced around $20.
When they shipped
The similar games span 2015 to 2026, and 1 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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