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How many copies did Escape from biochemical sell?

Estimated copies sold
≈ 25–40
$7–$18 after Steam's cut $12–$28 before Steam's cut
from 1 review (1 user reviews)
Only 1 review so far, so that range swings on one or two people. Read it as a hint, not a measurement.

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Escape from biochemical and predicted how it would do from its 8 similar games. Every figure here, including Escape from biochemical's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 667–757
best case 48k (Hashiriya Drifter-Online Drift Racing Multiplayer (DRIFT/DRAG/RACING))
Games like Escape from biochemical

A typical game among these

≈ 667–757 copies

≈ $1k–$14k after Steam's cut

from ~22 reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

1 of the 8 similar games is a hit.

These similar games lean toward the genre's biggest winners; the typical figure comes from its ordinary successes.

Best case: Hashiriya Drifter-Online Drift Racing Multiplayer (DRIFT/DRAG/RACING) at ≈ 36k–59k copies, ≈ $20k–$54k after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
The games that made it here had under 34 reviews in their first month.
Games with under about 100 reviews in month one almost never recover.
The genre you'd be entering
These games
The similar games share Racing (8 of 8) and Simulation (8 of 8).
The winners
Winners here lead with Automobile Sim + Simulation, priced around $2. The breakout hits carry Driving + Automobile Sim; a typical game here doesn't.
When they shipped
The similar games span 2018 to 2024, and 3 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 38 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

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Positive
AdventureCasual
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IndieCrime
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RacingDriving
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RacingAction
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ActionAdventure
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AdventureCasual
Hashiriya Drifter-Online Drift Racing Multiplayer (DRIFT/DRAG/RACING)
2020
Est. copies
≈ 36k–59k
67x vs typical
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Est. revenue
$20k–$54k after Steam's cut $36k–$83k before Steam's cut
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ActionSimulation

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