Sign in
wishvane

How many copies did Star Trek™: Starfleet Academy sell?

Estimated copies sold
≈ 6k–11k
$36k–$96k after Steam's cut $65k–$148k before Steam's cut
from 133 reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Star Trek™: Starfleet Academy and predicted how it would do from its 8 similar games. Every figure here, including Star Trek™: Starfleet Academy's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 52k–331k
best case 6.9M (Elite Dangerous)
Games like Star Trek™: Starfleet Academy

A typical game among these

≈ 52k–331k copies

≈ $234k–$4.3M after Steam's cut

from ~2k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

5 of the 8 similar games are hits.

Best case: Elite Dangerous at ≈ 5.3M–8.5M copies, ≈ $28.9M–$77.8M after Steam's cut.

The genre you'd be entering
These games
The similar games share Sci-fi (8 of 8) and Simulation (8 of 8).
The winners
Winners here lead with Space Sim + Space, priced around $20.
When they shipped
The similar games span 2006 to 2017, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 43 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

X Rebirth
2013
Est. copies
≈ 462k–751k
3.0x vs typical
SteamSpy 500k–1M
Est. revenue
$3.8M–$10.3M after Steam's cut $6.9M–$15.8M before Steam's cut
$29.99
7k reviews
Mixed
SimulationSpace
House of the Dying Sun
2016
Est. copies
≈ 85k–139k
SteamSpy 100k–200k
Est. revenue
$470k–$1.3M after Steam's cut $854k–$1.9M before Steam's cut
$19.99
2k reviews
Very Positive
ActionSimulation
Freespace 2
2014
Est. copies
≈ 18k–29k
SteamSpy 20k–50k
Est. revenue
$124k–$334k after Steam's cut $226k–$514k before Steam's cut
$24.99
323 reviews
Mostly Positive
SpaceSci-fi
X3: Terran Conflict
2008
Est. copies
≈ 182k–295k
SteamSpy 500k–1M
Est. revenue
$799k–$2.1M after Steam's cut $1.5M–$3.3M before Steam's cut
$15.99
3k reviews
Very Positive
SpaceSimulation
Star Trek™: Bridge Crew
2017
Est. copies
≈ 112k–182k
SteamSpy 200k–500k
Est. revenue
Free
Free
3k reviews
Mostly Positive
STAR WARS™ X-Wing vs TIE Fighter - Balance of Power Campaigns™
2015
Est. copies
≈ 15k–25k
SteamSpy 100k–200k
Est. revenue
$41k–$111k after Steam's cut $75k–$171k before Steam's cut
$9.99
309 reviews
Mostly Positive
ActionSimulation
X3: Reunion
2006
Est. copies
≈ 47k–76k
SteamSpy 500k–1M
Est. revenue
$129k–$347k after Steam's cut $235k–$534k before Steam's cut
$9.99
743 reviews
Mostly Positive
SpaceSimulation
Elite Dangerous
2015
Est. copies
≈ 5.3M–8.5M
44x vs typical
SteamSpy 2M–5M
Est. revenue
$28.9M–$77.8M after Steam's cut $52.6M–$119.6M before Steam's cut
$19.99
108k reviews
Mostly Positive
Space SimSpace

Sizing up your own game? See how many copies games in its genre usually sell before you build it.