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How many copies did Mahjong Pretty Girls Battle : School Girls Edition sell?

Estimated copies sold
≈ 13k–21k
$53k–$142k after Steam's cut $96k–$219k before Steam's cut
from 263 reviews (Mixed)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Mahjong Pretty Girls Battle : School Girls Edition and predicted how it would do from its 8 similar games. Every figure here, including Mahjong Pretty Girls Battle : School Girls Edition's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 52k–111k
best case 2.2M (100% Orange Juice)
Games like Mahjong Pretty Girls Battle : School Girls Edition

A typical game among these

≈ 52k–111k copies

≈ $78k–$392k after Steam's cut

from ~2k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

6 of the 8 similar games are hits.

Best case: 100% Orange Juice at ≈ 1.7M–2.8M copies, ≈ $3.3M–$8.8M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 2k reviews in their first month; the range was 171 to 7k.
The genre you'd be entering
These games
The similar games share Anime (7 of 8) and Board Game (4 of 8).
The winners
Winners here lead with Anime + Board Game, priced around $7. The breakout hits carry Multiplayer + Cute + Board Game; a typical game here doesn't.
When they shipped
The similar games span 2014 to 2024, and 1 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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16x vs typical
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≈ 75k–122k
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Sizing up your own game? See how many copies games in its genre usually sell before you build it.