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How many copies did Everyday Golf VR sell?

Estimated copies sold
≈ 3k–5k
$26k–$69k after Steam's cut $47k–$107k before Steam's cut
from 91 reviews (Mixed)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Everyday Golf VR and predicted how it would do from its 8 similar games. Every figure here, including Everyday Golf VR's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 2k–42k
best case 109k (WGT Golf)
Games like Everyday Golf VR

A typical game among these

≈ 2k–42k copies

≈ $11k–$26k after Steam's cut

from ~237 reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

2 of the 8 similar games are hits.

Best case: WGT Golf at ≈ 83k–135k copies.

What their first month looked like
About half the games that made it here had over 17 reviews in their first month; the range was 8 to 233.
Games with under about 100 reviews in month one almost never recover.
The genre you'd be entering
These games
The similar games share Golf (8 of 8) and Sports (8 of 8).
The winners
Winners here lead with Sports + Simulation.
When they shipped
The similar games span 2016 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

The Golf Club™ 2019 featuring PGA TOUR
2018
Est. copies
≈ 75k–123k
10x vs typical
SteamSpy 100k–200k
Est. revenue
Free
Free
2k reviews
Mostly Positive
SportsSimulation
Off The Chains Disc Golf
2020
Est. copies
≈ 893–1k
SteamSpy under 20k
Est. revenue
$4k–$10k after Steam's cut $7k–$15k before Steam's cut
$14.99
36 reviews
Mixed
SportsVR
Disc Golf Valley VR
2021
Est. copies
≈ 2k–3k
SteamSpy under 20k
Est. revenue
$10k–$27k after Steam's cut $18k–$42k before Steam's cut
$19.99
74 reviews
Mostly Positive
SportsCasual
The Golf Club VR
2017
Est. copies
≈ 18k–29k
2.2x vs typical
SteamSpy 20k–50k
Est. revenue
$49k–$131k after Steam's cut $88k–$201k before Steam's cut
$9.99
514 reviews
Mixed
SportsSimulation
WGT Golf
2020
Est. copies
≈ 83k–135k
14x vs typical
SteamSpy 500k–1M
Est. revenue
Free
Free
3k reviews
Mixed
Free to PlaySports
Golf 5 eClub
2023
Est. copies
≈ 1k–2k
SteamSpy under 20k
Est. revenue
$6k–$16k after Steam's cut $11k–$24k before Steam's cut
$19.99
43 reviews
Mostly Positive
SportsGolf
Cloudlands : VR Minigolf
2016
Est. copies
≈ 13k–20k
SteamSpy 20k–50k
Est. revenue
Free
Free
303 reviews
Very Positive
SportsCasual
Tee Time Golf
2018
Est. copies
≈ 5k–8k
SteamSpy 20k–50k
Est. revenue
$14k–$38k after Steam's cut $26k–$59k before Steam's cut
$9.99
170 reviews
Mostly Positive
GolfEarly Access

Sizing up your own game? See how many copies games in its genre usually sell before you build it.