Sign in
wishvane

How many copies did Arrowpoint sell?

Estimated copies sold
≈ 722–1k
$196–$529 after Steam's cut $357–$814 before Steam's cut
from 21 reviews (Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Arrowpoint and predicted how it would do from its 8 similar games. Every figure here, including Arrowpoint's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 350–448
best case 3k (Cricket Through the Ages)
Games like Arrowpoint

A typical game among these

≈ 350–448 copies

≈ $574–$1k after Steam's cut

from ~12 reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

None of the 8 similar games are hits.

These similar games lean toward the genre's biggest winners; the typical figure comes from its ordinary successes.

Best case: Cricket Through the Ages at ≈ 2k–3k copies, ≈ $4k–$11k after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 7 reviews in their first month; the range was 1 to 31.
Games with under about 100 reviews in month one almost never recover.
The genre you'd be entering
These games
The similar games share Sports (8 of 8) and Arcade (7 of 8).
The winners
Winners here lead with Sports + Arcade, priced around $5. The breakout hits carry Action; a typical game here doesn't.
When they shipped
The similar games span 2018 to 2024, and 1 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 38 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Presentiment of Death
2023
Est. copies
≈ 2k
5.2x vs typical
SteamSpy under 20k
Est. revenue
$6k–$17k after Steam's cut $12k–$26k before Steam's cut
$14.99
62 reviews
Mostly Positive
ActionSports
Archery Club
2023
Est. copies
≈ 397–645
SteamSpy under 20k
Est. revenue
$1k–$3k after Steam's cut $2k–$5k before Steam's cut
$9.99
16 reviews
Positive
SportsFPS
Precision Archery: Competitive
2018
Est. copies
≈ 1k–2k
3.6x vs typical
SteamSpy 20k–50k
Est. revenue
$715–$2k after Steam's cut $1k–$3k before Steam's cut
$1.99
43 reviews
Mostly Negative
ActionSimulation
VR Archery
2022
Est. copies
≈ 273–443
SteamSpy under 20k
Est. revenue
$224–$603 after Steam's cut $408–$927 before Steam's cut
$2.99
11 reviews
Mixed
ActionSimulation
Cricket Through the Ages
2024
Est. copies
≈ 2k–3k
6.4x vs typical
SteamSpy under 20k
Est. revenue
$4k–$11k after Steam's cut $8k–$17k before Steam's cut
$7.99
77 reviews
Very Positive
ActionCasual
Sky Sanctuary
2020
Est. copies
≈ 1k–2k
4.3x vs typical
SteamSpy under 20k
Est. revenue
$1k–$3k after Steam's cut $2k–$4k before Steam's cut
$2.99
51 reviews
Very Positive
ActionSports
Archery Land
2022
Est. copies
≈ 322–524
SteamSpy 20k–50k
Est. revenue
$442–$1k after Steam's cut $803–$2k before Steam's cut
$4.99
13 reviews
Positive
VRSports
12 MiniBattles
2020
Est. copies
≈ 248–403
SteamSpy under 20k
Est. revenue
$340–$915 after Steam's cut $619–$1k before Steam's cut
$4.99
10 reviews
Positive
CasualSports

Sizing up your own game? See how many copies games in its genre usually sell before you build it.