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How many copies did Raccoo Venture sell?

Estimated copies sold
≈ 3k–6k
$14k–$38k after Steam's cut $26k–$59k before Steam's cut
from 139 reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Raccoo Venture and predicted how it would do from its 8 similar games. Every figure here, including Raccoo Venture's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 25k–50k
best case 74k (Labyrinth City: Pierre the Maze Detective)
Games like Raccoo Venture

A typical game among these

≈ 25k–50k copies

≈ $15k–$76k after Steam's cut

from ~970 reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

3 of the 8 similar games are hits.

Best case: Labyrinth City: Pierre the Maze Detective at ≈ 56k–92k copies, ≈ $186k–$500k after Steam's cut.

What their first month looked like
About half the games that made it here had over 208 reviews in their first month; the range was 61 to 694.
The genre you'd be entering
These games
The similar games share Hidden Object (7 of 8) and Cats (5 of 8).
The winners
Winners here lead with Hidden Object + Puzzle, priced around $12.
When they shipped
Only 2 of the 8 similar games shipped in the last two years. That says more about which games were found than about the market.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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SteamSpy under 20k
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2.0x vs typical
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Sizing up your own game? See how many copies games in its genre usually sell before you build it.