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wishvane

How big is Nefertari: Journey to Eternity?

Estimated owners
≈ 7k–12k
from 235 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Nefertari: Journey to Eternity out and predicted the genre from its 8 similar games. Every figure here, including Nefertari: Journey to Eternity's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 97k–231k
best case 2.0M (PC Building Simulator)
Games like Nefertari: Journey to Eternity

The middle of these games

≈ 97k–231k copies

≈ $1.8M after Steam's cut

from ~3k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Your picks lean toward this genre's biggest survivors; the typical figure reads from its ordinary successes.

Best case: PC Building Simulator at ≈ 1.5M–2.5M copies, ≈ $8.4M–$22.5M after Steam's cut. A breakout hit, far above a typical game.

The genre you'd be entering
Your set
Your set clusters on Simulation (7 of 8) and Realistic (5 of 8).
The winners
Winners here lead with Simulation, priced around $25. The breakout hits carry 3D + Automobile Sim + Driving; a typical game here doesn't.
The era
The games you compared span 2011 to 2021, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

PC Building Simulator
2019
Est. copies
≈ 1.5M–2.5M
18x vs typical
SteamSpy 1M–2M
Est. revenue
$8.4M–$22.5M after Steam's cut $15.2M–$34.5M before the cut
$19.99
53k reviews
Very Positive
SimulationEducation
Car Mechanic Simulator 2021
2021
Est. copies
≈ 959k–1.6M
13x vs typical
SteamSpy 1M–2M
Est. revenue
$6.6M–$17.7M after Steam's cut $12.0M–$27.2M before the cut
$24.99
39k reviews
Overwhelmingly Positive
SimulationAutomobile Sim
Aerofly FS 2 Flight Simulator
2017
Est. copies
≈ 70k–113k
SteamSpy 200k–500k
Est. revenue
$958k–$2.6M after Steam's cut $1.7M–$4.0M before the cut
$49.99
2k reviews
Mostly Positive
FlightSimulation
City Car Driving
2016
Est. copies
≈ 1.5M–2.4M
12x vs typical
SteamSpy 500k–1M
Est. revenue
$10.3M–$27.8M after Steam's cut $18.8M–$42.8M before the cut
$24.99
36k reviews
Very Positive
SimulationDriving
Universe Sandbox Legacy
2011
Est. copies
≈ 188k–306k
SteamSpy 500k–1M
Est. revenue
Free
Free
3k reviews
Very Positive
SimulationSandbox
Google Earth VR
2016
Est. copies
≈ 172k–280k
SteamSpy 500k–1M
Est. revenue
Free
Free
4k reviews
Very Positive
VRFree to Play
X-Plane 11
2017
Est. copies
≈ 697k–1.1M
6.7x vs typical
SteamSpy 1M–2M
Est. revenue
$5.7M–$15.5M after Steam's cut $10.4M–$23.8M before the cut
$29.99
20k reviews
Very Positive
SimulationFlight
FPV SkyDive : FPV Drone Simulator
2021
Est. copies
≈ 76k–123k
SteamSpy 200k–500k
Est. revenue
Free
Free
3k reviews
Very Positive
FlightExploration

Sizing up your own game? See what its genre can realistically do before you build it.