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How big is Nefertari: Journey to Eternity?

Estimated players who have it
≈ 7k–12k
from 236 reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Nefertari: Journey to Eternity and predicted how it would do from its 8 similar games. Every figure here, including Nefertari: Journey to Eternity's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 99k–232k
best case 2.0M (PC Building Simulator)
Games like Nefertari: Journey to Eternity

A typical game among these

≈ 99k–232k copies

≈ $1.8M after Steam's cut

from ~3k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

These similar games lean toward the genre's biggest winners; the typical figure comes from its ordinary successes.

Best case: PC Building Simulator at ≈ 1.5M–2.5M copies, ≈ $8.4M–$22.5M after Steam's cut. It is a breakout hit, far above a typical game.

The genre you'd be entering
These games
The similar games share Simulation (7 of 8) and Realistic (5 of 8).
The winners
Winners here lead with Simulation, priced around $25. The breakout hits carry 3D + Automobile Sim + Driving; a typical game here doesn't.
When they shipped
The similar games span 2011 to 2021, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

PC Building Simulator
2019
Est. copies
≈ 1.5M–2.5M
17x vs typical
SteamSpy 1M–2M
Est. revenue
$8.4M–$22.5M after Steam's cut $15.2M–$34.6M before Steam's cut
$19.99
53k reviews
Very Positive
SimulationEducation
Car Mechanic Simulator 2021
2021
Est. copies
≈ 963k–1.6M
13x vs typical
SteamSpy 1M–2M
Est. revenue
$6.6M–$17.8M after Steam's cut $12.0M–$27.4M before Steam's cut
$24.99
39k reviews
Overwhelmingly Positive
SimulationAutomobile Sim
Aerofly FS 2 Flight Simulator
2017
Est. copies
≈ 70k–113k
SteamSpy 200k–500k
Est. revenue
$958k–$2.6M after Steam's cut $1.7M–$4.0M before Steam's cut
$49.99
2k reviews
Mostly Positive
FlightSimulation
City Car Driving
2016
Est. copies
≈ 1.5M–2.5M
12x vs typical
SteamSpy 500k–1M
Est. revenue
$10.4M–$27.9M after Steam's cut $18.9M–$42.9M before Steam's cut
$24.99
36k reviews
Very Positive
SimulationDriving
Universe Sandbox Legacy
2011
Est. copies
≈ 188k–306k
SteamSpy 500k–1M
Est. revenue
Free
Free
3k reviews
Very Positive
SimulationSandbox
Google Earth VR
2016
Est. copies
≈ 173k–281k
SteamSpy 500k–1M
Est. revenue
Free
Free
4k reviews
Very Positive
VRFree to Play
X-Plane 11
2017
Est. copies
≈ 699k–1.1M
6.7x vs typical
SteamSpy 1M–2M
Est. revenue
$5.8M–$15.5M after Steam's cut $10.5M–$23.8M before Steam's cut
$29.99
20k reviews
Very Positive
SimulationFlight
FPV SkyDive : FPV Drone Simulator
2021
Est. copies
≈ 77k–125k
SteamSpy 200k–500k
Est. revenue
Free
Free
3k reviews
Very Positive
FlightExploration

Sizing up your own game? See how many copies games in its genre usually sell before you build it.