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wishvane

How many copies did Heavy Rain sell?

Estimated copies sold
≈ 784k–1.3M
$4.3M–$11.6M after Steam's cut $7.8M–$17.8M before the cut
from 30k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Heavy Rain out and predicted the genre from its 3 similar games. Every figure here, including Heavy Rain's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 7.1M–30.4M
best case 53.5M (The Witcher 3: Wild Hunt)
The Open World genre

All 3 of your similar games are hits. A big, proven genre for a game like yours.

From a small set, so take it as a sketch.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 7.1M–30.4M copies
≈ $165.1M–$499.1M after Steam's cut
from ~217k reviews
Best case
≈ 40.7M–66.2M copies
The Witcher 3: Wild Hunt · ≈ $448.1M–$1204.8M after Steam's cut
The genre you'd be entering
Your set
Your set clusters on Open World (3 of 3) and Assassin (1 of 3).
The winners
Winners here lead with Open World + Story Rich, priced around $40.
The era
The games you compared span 2015 to 2022, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

Dying Light 2 Stay Human: Reloaded Edition
2022
Est. copies
≈ 5.2M–8.5M
SteamSpy 5M–10M
Est. revenue
$85.9M–$231.0M after Steam's cut $156.2M–$355.3M before the cut
$59.99
217k reviews
Mostly Positive
Open WorldCo-op
The Witcher 3: Wild Hunt
2015
Est. copies
≈ 40.7M–66.2M
4.0x vs typical
SteamSpy 20M–50M
Est. revenue
$448.1M–$1204.8M after Steam's cut $814.7M–$1853.5M before the cut
$39.99
878k reviews
Overwhelmingly Positive
Open WorldRPG
Assassin's Creed® Odyssey
2018
Est. copies
≈ 5.6M–9.2M
SteamSpy 5M–10M
Est. revenue
$93.1M–$250.3M after Steam's cut $169.3M–$385.1M before the cut
$59.99
186k reviews
Very Positive
Open WorldRPG

Sizing up your own game? See what its genre can realistically do before you build it.