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How many copies did Crown Trick sell?

Estimated copies sold
≈ 134k–217k
$735k–$2.0M after Steam's cut $1.3M–$3.0M before Steam's cut
from 5k reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Crown Trick and predicted how it would do from its 8 similar games. Every figure here, including Crown Trick's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 1.0M–1.3M
best case 8.9M (Darkest Dungeon®)
Games like Crown Trick

A typical game among these

≈ 1.0M–1.3M copies

≈ $9.2M–$13.9M after Steam's cut

from ~32k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

No genre covers most of these similar games. The closest is Rogue-like (4 of 8), so its genre is hard to place.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Darkest Dungeon® at ≈ 6.8M–11.0M copies, ≈ $46.5M–$125.1M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 16k reviews in their first month; the range was 6k to 19k.
The genre you'd be entering
These games
The similar games share Rogue-like (4 of 8) and Open World (3 of 8).
The winners
Winners here lead with Turn-Based Combat + Dark Fantasy, priced around $25. The breakout hits carry Dark Fantasy + Dungeon Crawler + Lovecraftian; a typical game here doesn't.
When they shipped
The similar games span 2016 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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5.1x vs typical
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