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How many copies did Overture Music Visualization sell?

Estimated copies sold
≈ 1k–2k
$1k–$3k after Steam's cut $2k–$5k before Steam's cut
from 46 reviews (Mixed)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Overture Music Visualization and predicted how it would do from its 8 similar games. Every figure here, including Overture Music Visualization's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 236–724
best case 1k (Binaural Odyssey)
Games like Overture Music Visualization

A typical game among these

≈ 236–724 copies

≈ $197–$723 after Steam's cut

from ~13 reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

None of the 8 similar games are hits.

Best case: Binaural Odyssey at ≈ 967–2k copies.

What their first month looked like
About half the games that made it here had over 5 reviews in their first month; the range was 1 to 12.
Games with under about 100 reviews in month one almost never recover.
The genre you'd be entering
These games
The similar games share Immersive Sim (6 of 8) and Abstract (5 of 8).
The winners
Winners here lead with Experimental + VR.
When they shipped
Only 2 of the 8 similar games shipped in the last two years. That says more about which games were found than about the market.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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VRSandbox

Sizing up your own game? See how many copies games in its genre usually sell before you build it.