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How many copies did BOOK OF HOURS sell?

Estimated copies sold
≈ 111k–181k
$764k–$2.1M after Steam's cut $1.4M–$3.2M before Steam's cut
from 4k reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid BOOK OF HOURS and predicted how it would do from its 8 similar games. Every figure here, including BOOK OF HOURS's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 52k–442k
best case 1.2M (Against the Storm)
Games like BOOK OF HOURS

A typical game among these

≈ 52k–442k copies

≈ $302k–$2.4M after Steam's cut

from ~3k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

No genre covers most of these similar games. The closest is Card Game (4 of 8), so its genre is hard to place.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Against the Storm at ≈ 934k–1.5M copies, ≈ $7.7M–$20.7M after Steam's cut.

What their first month looked like
About half the games that made it here had over 2k reviews in their first month; the range was 326 to 19k.
The genre you'd be entering
These games
The similar games share Card Game (4 of 8) and Board Game (2 of 8).
The winners
Winners here lead with City Builder + Simulation, priced around $30.
When they shipped
The similar games span 2010 to 2025, and 2 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

觅长生
2023
Est. copies
≈ 797k–1.3M
9.9x vs typical
SteamSpy 1M–2M
Est. revenue
$3.3M–$8.8M after Steam's cut $6.0M–$13.6M before Steam's cut
$14.99
32k reviews
Very Positive
RPGOpen World
Against the Storm
2023
Est. copies
≈ 934k–1.5M
12x vs typical
SteamSpy 500k–1M
Est. revenue
$7.7M–$20.7M after Steam's cut $14.0M–$31.9M before Steam's cut
$29.99
38k reviews
Very Positive
StrategyCity Builder
Breachway
2024
Est. copies
≈ 38k–61k
SteamSpy 50k–100k
Est. revenue
$208k–$559k after Steam's cut $378k–$859k before Steam's cut
$19.99
2k reviews
Mostly Positive
Early AccessStrategy
Faerie Solitaire
2010
Est. copies
≈ 160k–259k
SteamSpy 20k–50k
Est. revenue
$658k–$1.8M after Steam's cut $1.2M–$2.7M before Steam's cut
$14.99
3k reviews
Very Positive
SolitaireCasual
Munchkin Digital
2023
Est. copies
≈ 40k–65k
SteamSpy 100k–200k
Est. revenue
$164k–$441k after Steam's cut $298k–$679k before Steam's cut
$14.99
2k reviews
Mostly Positive
DragonsFunny
Legend Creatures(传奇生物)
2020
Est. copies
≈ 98k–159k
SteamSpy 500k–1M
Est. revenue
$134k–$361k after Steam's cut $244k–$556k before Steam's cut
$4.99
4k reviews
Very Positive
ExplorationIndie
Foretales
2022
Est. copies
≈ 30k–48k
SteamSpy 100k–200k
Est. revenue
$162k–$437k after Steam's cut $295k–$672k before Steam's cut
$19.99
1k reviews
Very Positive
Card GameStory Rich
Matchmaking Inc.
2025
Est. copies
≈ 183k–298k
2.3x vs typical
SteamSpy 100k–200k
Est. revenue
$453k–$1.2M after Steam's cut $824k–$1.9M before Steam's cut
$8.99
7k reviews
Very Positive
CasualDating Sim

Sizing up your own game? See how many copies games in its genre usually sell before you build it.