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How many copies did Space Scavenger sell?

Estimated copies sold
≈ 8k–13k
$28k–$76k after Steam's cut $51k–$116k before Steam's cut
from 317 reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Space Scavenger and predicted how it would do from its 8 similar games. Every figure here, including Space Scavenger's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 326–4k
best case 19k (Run Build Pew!)
Games like Space Scavenger

A typical game among these

≈ 326–4k copies

≈ $729–$8k after Steam's cut

from ~52 reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

None of the 8 similar games are hits.

Best case: Run Build Pew! at ≈ 14k–23k copies, ≈ $12k–$31k after Steam's cut.

What their first month looked like
About half the games that made it here had over 24 reviews in their first month; the range was 2 to 184.
Games with under about 100 reviews in month one almost never recover.
The genre you'd be entering
These games
The similar games share Action Roguelike (7 of 8) and Top-Down Shooter (6 of 8).
The winners
Winners here lead with Rogue-lite + Action Roguelike, priced around $3.
When they shipped
4 of the 8 similar games shipped in the last two years, so this genre is actively shipping.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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4.6x vs typical
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Online Co-OpRogue-lite
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Bullet HellTop-Down Shooter
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SurvivalAction

Sizing up your own game? See how many copies games in its genre usually sell before you build it.