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How many copies did Crossroads Extreme sell?

Estimated copies sold
≈ 346–562
$284–$764 after Steam's cut $517–$1k before Steam's cut
from 12 reviews (Mostly Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Crossroads Extreme and predicted how it would do from its 8 similar games. Every figure here, including Crossroads Extreme's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 4k–16k
best case 64k (Station to Station)
Games like Crossroads Extreme

A typical game among these

≈ 4k–16k copies

≈ $14k–$80k after Steam's cut

from ~253 reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

1 of the 8 similar games is a hit.

Best case: Station to Station at ≈ 49k–79k copies, ≈ $241k–$648k after Steam's cut.

What their first month looked like
About half the games that made it here had over 67 reviews in their first month; the range was 35 to 405.
Games with under about 100 reviews in month one almost never recover.
The genre you'd be entering
These games
The similar games share Simulation (7 of 8) and Puzzle (6 of 8).
The winners
Winners here lead with Simulation + Puzzle, priced around $18.
When they shipped
The similar games span 2017 to 2025, and 2 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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