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How many copies did Station to Station sell?

Estimated copies sold
≈ 49k–79k
$241k–$648k after Steam's cut $438k–$996k before Steam's cut
from 2k reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Station to Station and predicted how it would do from its 8 similar games. Every figure here, including Station to Station's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 780k–1.5M
best case 1.7M (Besiege)
Games like Station to Station

A typical game among these

≈ 780k–1.5M copies

≈ $4.1M–$10.2M after Steam's cut

from ~27k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: Besiege at ≈ 1.3M–2.1M copies, ≈ $5.5M–$14.7M after Steam's cut.

What their first month looked like
About half the games that made it here had over 12k reviews in their first month; the range was 4k to 31k.
The genre you'd be entering
These games
The similar games share Simulation (6 of 8) and Puzzle (5 of 8).
The winners
Winners here lead with Simulation + Sandbox, priced around $15.
When they shipped
The similar games span 2014 to 2022, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

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Est. copies
≈ 1.5M–2.5M
1.9x vs typical
SteamSpy 1M–2M
Est. revenue
$8.4M–$22.5M after Steam's cut $15.2M–$34.6M before Steam's cut
$19.99
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SimulationEducation
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2021
Est. copies
≈ 537k–872k
SteamSpy 1M–2M
Est. revenue
$884k–$2.4M after Steam's cut $1.6M–$3.7M before Steam's cut
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ExperimentalBuilding
Dorfromantik
2022
Est. copies
≈ 735k–1.2M
SteamSpy 1M–2M
Est. revenue
$2.8M–$7.6M after Steam's cut $5.1M–$11.7M before Steam's cut
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30k reviews
Overwhelmingly Positive
PuzzleRelaxing
World of Guns: Gun Disassembly
2014
Est. copies
≈ 1.1M–1.8M
SteamSpy 2M–5M
Est. revenue
Free
Free
20k reviews
Very Positive
Free to PlaySimulation
Besiege
2020
Est. copies
≈ 1.3M–2.1M
2.0x vs typical
SteamSpy 1M–2M
Est. revenue
$5.5M–$14.7M after Steam's cut $9.9M–$22.6M before Steam's cut
$14.99
53k reviews
Overwhelmingly Positive
SimulationSandbox
Hardspace: Shipbreaker
2022
Est. copies
≈ 557k–905k
SteamSpy 1M–2M
Est. revenue
$5.4M–$14.4M after Steam's cut $9.7M–$22.2M before Steam's cut
$34.99
22k reviews
Very Positive
SpaceSci-fi
Unpacking
2021
Est. copies
≈ 1.0M–1.7M
1.5x vs typical
SteamSpy 500k–1M
Est. revenue
$5.6M–$15.1M after Steam's cut $10.2M–$23.2M before Steam's cut
$19.99
41k reviews
Very Positive
RelaxingCute
Mini Motorways
2021
Est. copies
≈ 607k–986k
SteamSpy 500k–1M
Est. revenue
$1.7M–$4.5M after Steam's cut $3.0M–$6.9M before Steam's cut
$9.99
24k reviews
Overwhelmingly Positive
StrategySimulation

Sizing up your own game? See how many copies games in its genre usually sell before you build it.