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How big is World of Guns: Gun Disassembly?

Estimated owners
≈ 1.0M–1.7M
from 20k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left World of Guns: Gun Disassembly out and predicted the genre from its 8 similar games. Every figure here, including World of Guns: Gun Disassembly's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 2k–4.6M
best case 8.8M (Kerbal Space Program)

4 of your 8 similar games are hits. A niche genre: plan for a small audience.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 2k–4.6M copies
≈ $6k–$32.0M after Steam's cut
from ~1k reviews
Best case
≈ 6.7M–10.9M copies
Kerbal Space Program · ≈ $73.8M–$198.5M after Steam's cut
The genre you'd be entering
Your set
Your set clusters on Simulation (7 of 8) and Sandbox (4 of 8).
The winners
Winners here lead with Space + Simulation, priced around $40.
The era
The games you compared span 2012 to 2025, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

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Medieval Blacksmith
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Practical Shooting Simulator
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SimulationReal Time Tactics
Blacksmith Simulator
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$7k–$20k after Steam's cut $14k–$31k before the cut
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CraftingManagement
JET SET CORPS
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≈ 370–601
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$711–$2k after Steam's cut $1k–$3k before the cut
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ActionArcade
Kerbal Space Program
2015
Est. copies
≈ 6.7M–10.9M
133x vs typical
SteamSpy 2M–5M
Est. revenue
$73.8M–$198.5M after Steam's cut $134.2M–$305.4M before the cut
$39.99
145k reviews
Overwhelmingly Positive
SpaceSimulation
Crusader Kings II
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≈ 3.8M–6.2M
68x vs typical
SteamSpy 2M–5M
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Very Positive
Grand StrategyStrategy
House Flipper
2018
Est. copies
≈ 3.4M–5.5M
102x vs typical
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Est. revenue
$23.1M–$62.2M after Steam's cut $42.1M–$95.7M before the cut
$24.99
111k reviews
Very Positive
SimulationDesign & Illustration

Sizing up your own game? See what its genre can realistically do before you build it.