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How many copies did Moonshine Inc. sell?

Estimated copies sold
≈ 5k–8k
$28k–$75k after Steam's cut $51k–$115k before the cut
from 211 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Moonshine Inc. out and predicted the genre from its 8 similar games. Every figure here, including Moonshine Inc.'s, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 2.5M–5.0M
best case 9.9M (Sons Of The Forest)

All 8 of your similar games are hits. A big, proven genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 2.5M–5.0M copies
≈ $20.4M–$42.2M after Steam's cut
from ~98k reviews
Best case
≈ 7.6M–12.3M copies
Sons Of The Forest · ≈ $62.3M–$167.4M after Steam's cut
The genre you'd be entering
Your set
Your set clusters on Simulation (5 of 8) and Building (4 of 8).
The winners
Winners here lead with Survival + Open World, priced around $30.
The era
4 of your 8 similar games shipped in the last two years, so this niche is actively shipping.

Copies and revenue are rough lifetime estimates from the review count.

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Sizing up your own game? See what its genre can realistically do before you build it.