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How many copies did Moonshine Inc. sell?

Estimated copies sold
≈ 5k–9k
$29k–$78k after Steam's cut $53k–$121k before Steam's cut
from 214 reviews (Mixed)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Moonshine Inc. and predicted how it would do from its 8 similar games. Every figure here, including Moonshine Inc.'s, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 2.7M–5.0M
best case 10.5M (Sons Of The Forest)
Games like Moonshine Inc.

A typical game among these

≈ 2.7M–5.0M copies

≈ $21.5M–$41.8M after Steam's cut

from ~101k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: Sons Of The Forest at ≈ 8.0M–12.9M copies, ≈ $65.7M–$176.6M after Steam's cut.

What their first month looked like
About half the games that made it here had over 32k reviews in their first month; the range was 951 to 178k.
The genre you'd be entering
These games
The similar games share Simulation (5 of 8) and Building (4 of 8).
The winners
Winners here lead with Survival + Open World, priced around $30.
When they shipped
4 of the 8 similar games shipped in the last two years, so this genre is actively shipping.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 38 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Sizing up your own game? See how many copies games in its genre usually sell before you build it.