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How many copies did Boom 3D Windows: Experience 3D surround sound in games sell?

Estimated copies sold
≈ 23k–37k
$107k–$287k after Steam's cut $194k–$441k before Steam's cut
from 793 reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Boom 3D Windows: Experience 3D surround sound in games and predicted how it would do from its 8 similar games. Every figure here, including Boom 3D Windows: Experience 3D surround sound in games's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 5k–18k
best case 4.7M (Soundpad)
Games like Boom 3D Windows: Experience 3D surround sound in games

A typical game among these

≈ 5k–18k copies

≈ $23k–$94k after Steam's cut

from ~191 reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

1 of the 8 similar games is a hit.

Best case: Soundpad at ≈ 3.6M–5.9M copies, ≈ $4.9M–$13.3M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 68 reviews in their first month; the range was 30 to 324.
Games with under about 100 reviews in month one almost never recover.
The genre you'd be entering
These games
The similar games share Audio Production (7 of 8) and Utilities (7 of 8).
The winners
Winners here lead with Utilities + Audio Production, priced around $5. The breakout hits carry NSFW + Mature + Cold War; a typical game here doesn't.
When they shipped
The similar games span 2014 to 2022, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Soundpad
2017
Est. copies
≈ 3.6M–5.9M
549x vs typical
SteamSpy 2M–5M
Est. revenue
$4.9M–$13.3M after Steam's cut $9.0M–$20.5M before Steam's cut
$4.99
105k reviews
Overwhelmingly Positive
UtilitiesAudio Production
Holoswitch
2021
Est. copies
≈ 5k–8k
SteamSpy under 20k
Est. revenue
$13k–$35k after Steam's cut $24k–$54k before Steam's cut
$9.99
191 reviews
Mixed
UtilitiesVR
AppGameKit Classic: Easy Game Development
2014
Est. copies
≈ 37k–60k
3.4x vs typical
SteamSpy 20k–50k
Est. revenue
Free
Free
654 reviews
Very Positive
Game DevelopmentSoftware Training
Tribe XR | DJ Academy
2019
Est. copies
≈ 10k–17k
1.9x vs typical
SteamSpy 20k–50k
Est. revenue
Free
Free
359 reviews
Mostly Positive
VRMusic
SynthVR
2021
Est. copies
≈ 1k–2k
SteamSpy under 20k
Est. revenue
$10k–$27k after Steam's cut $19k–$42k before Steam's cut
$24.99
60 reviews
Very Positive
Audio ProductionUtilities
VeeR VR:VR Video and Movie Platform
2017
Est. copies
≈ 6k–10k
SteamSpy 100k–200k
Est. revenue
Free
Free
172 reviews
Mostly Positive
UtilitiesVideo Production
Paradiddle
2022
Est. copies
≈ 17k–28k
3.6x vs typical
SteamSpy 20k–50k
Est. revenue
$117k–$314k after Steam's cut $212k–$483k before Steam's cut
$24.99
685 reviews
Very Positive
VRMusic
Virtual Home Theater VR Video Player
2019
Est. copies
≈ 4k–6k
SteamSpy under 20k
Est. revenue
$29k–$78k after Steam's cut $53k–$120k before Steam's cut
$29.99
122 reviews
Very Positive
UtilitiesAudio Production

Sizing up your own game? See how many copies games in its genre usually sell before you build it.